issues
search
duckfist
/
MM2Random
Mega Man 2 Randomizer
31
stars
7
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
Add an eleventh stage track, unique Wily 5 song
#126
duckfist
closed
6 years ago
0
Preserve E-Tank count after game over
#125
duckfist
closed
6 years ago
0
Make it a web app
#124
duckfist
opened
7 years ago
0
(Enemy) Add M-445 back into rando pool after fixing palette glitch
#123
duckfist
closed
7 years ago
0
Change ugly colors in Bubbleman stage
#122
duckfist
closed
7 years ago
0
Some enemies when spawning in certain stages have an offset y-pos
#121
duckfist
closed
6 years ago
1
"Similar" enemy types don't have the same weaknesses
#120
duckfist
closed
6 years ago
0
Bosses can zip through top of Wood Man's room
#119
Neerrm
closed
7 years ago
0
Text is briefly visible at the top of the screen during the credits
#118
duckfist
closed
7 years ago
1
Lower the upper-bound on Heat's ammo usage
#117
duckfist
closed
7 years ago
0
Randomize properties of Bubbleman's projectiles
#116
duckfist
closed
7 years ago
0
Remove the ceiling in Woodman's boss room
#115
duckfist
closed
7 years ago
0
Lag in Bubbleman's chamber can cause Mega Man to zip OoB
#114
duckfist
closed
5 years ago
1
Robot Masters get stuck in walls easily
#113
duckfist
closed
6 years ago
1
Wrong robo weakness table when Random Boss Rooms is on
#112
duckfist
closed
7 years ago
0
Modified Time Stopper runs out of ammo earlier than it appears
#111
duckfist
opened
7 years ago
1
Woodman stage, 2 rooms after the "sky room", enemies have glitched graphics
#110
duckfist
closed
6 years ago
0
Contact damage with Robot Masters changes depending on boss room
#109
duckfist
closed
7 years ago
1
Robot Master animation messes up for the first part of a boss fight
#108
duckfist
opened
7 years ago
0
Place bosses in different boss rooms
#107
duckfist
closed
7 years ago
1
Allow music to persist throughout Wily 5 teleporters
#106
duckfist
closed
7 years ago
0
Add support for importing music in the MM2 song format
#105
duckfist
closed
7 years ago
0
Change block pattern during Dragon fight, also move respawn point closer
#104
duckfist
opened
7 years ago
0
Change colors of Dragon and Gutsdozer
#103
duckfist
closed
7 years ago
0
Random boss names (on stage select, stage intro panel)
#102
duckfist
closed
6 years ago
0
Change color of start/password/weapon get screens
#101
duckfist
closed
7 years ago
0
Enemy Weaknesses: Potential for unbeatable Clashman stage
#100
duckfist
closed
7 years ago
1
Change colors of intro
#99
duckfist
closed
7 years ago
0
Randomize intro splash screen text
#98
duckfist
closed
7 years ago
0
Generating a set seed is inaccurate when generating multiple ROMs
#97
duckfist
closed
7 years ago
0
Address compatibility with other common MM2 roms
#96
duckfist
closed
7 years ago
0
Show boss weaknesses and other rando properties during credits
#95
duckfist
closed
7 years ago
0
Wily 1 Room 3 spawn Y-Pos is off by about +3
#94
duckfist
closed
7 years ago
1
Bubbleman can drop too fast and zip into the floor
#93
duckfist
closed
7 years ago
0
Embed pre-patch IPS file and enemy CSV into assembly resources
#92
duckfist
closed
7 years ago
0
Wily 6 needs more colors
#91
duckfist
closed
7 years ago
1
Consolidate weaknesses into one mode, simplify selections
#90
duckfist
closed
7 years ago
0
Random intro cutscene messages
#89
duckfist
closed
7 years ago
0
Passwords yield the wrong weapons/items
#88
duckfist
opened
8 years ago
0
Air Fiends make Hard Man's stage impossible
#87
Superjustinbros
closed
8 years ago
1
Pipi can despawn Mega Man
#86
duckfist
opened
8 years ago
0
Add map layout randomized
#85
gadesx
opened
8 years ago
1
Weaknesses: Reduce chance for Buster against W2 and W4 boss
#84
duckfist
closed
7 years ago
1
Random Enemy Weaknesses
#83
duckfist
closed
7 years ago
0
Weaknesses: Wily Machine 1 disables Quick and Air no matter what
#82
duckfist
closed
8 years ago
0
Refactor the patching process to be more maintainable
#81
duckfist
closed
8 years ago
0
Heatman still gets healed by Atomic Fire
#80
duckfist
closed
8 years ago
0
Chaos Weaknesses is not compatible with turning off Weapon Behavior
#79
duckfist
closed
7 years ago
1
Enemies: Flashman stage, a spawn on the right during the fall is 1 tile too low
#78
duckfist
closed
8 years ago
0
Boss AI: Clashman's pattern sometimes changes after dying or during refights
#77
duckfist
closed
7 years ago
2
Previous
Next