issues
search
dweremeichik
/
godot_autopoly_plugin
A Godot Engine plugin that automatically triangulates Polygon2D nodes - making mesh deformation much easier!
20
stars
3
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
skip non internal vertices and return early
#5
genevictor
opened
1 year ago
2
sometimes fail to trangulate quads and some shapes
#4
genevictor
opened
1 year ago
8
Ignore
#3
furroy
closed
1 year ago
2
Change detection to always work and change polygon generation to not include extra triangles
#2
Ughuuu
closed
1 year ago
1
Update plugin to support Godot4
#1
jackycute
closed
1 year ago
0