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dwonderley
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mookAI
If you encounter problems, please leave an issue or message me on the FVTT discord with the handle @Daveofwonders
MIT License
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Anyone get this working yet with v10?
#35
xFaultx
opened
1 year ago
3
Update to v10?
#34
darvo90
opened
1 year ago
1
Attacks fail because another token is trying to make the attack
#33
animerunt
opened
2 years ago
2
Javelins Go Through Walls
#32
xFaultx
opened
2 years ago
0
Having a few issues, some are already listed in Issues for months, is this module getting bug fixes???
#31
Moses148
opened
2 years ago
0
Mook never finds targets
#30
yahavatar
opened
3 years ago
1
Mobs only wander and make no attempt to attack PCs.
#29
TechnologicApe
opened
3 years ago
2
Update mook.js
#28
warteckel
opened
3 years ago
0
Doesn't work with Midi-QL
#27
dangerdaren
opened
3 years ago
0
Is this module still being supported?
#26
Avitale34
opened
3 years ago
1
No movement
#25
HippyCraig
opened
3 years ago
1
Wanting to convert this to work for the DnD4e Beta system
#24
NuptupTDOW
opened
3 years ago
0
No settings options in the module?
#23
dangerdaren
closed
3 years ago
0
Press g skips mooks without line of sight
#22
dangerdaren
opened
3 years ago
0
Feature Request: Multi-attack Mooks
#21
GDCampbell
opened
3 years ago
0
MidiQOL not registering Attack/Damage rolls
#20
GhostofXavier
closed
3 years ago
4
Feature request: NPC AI for non-combat scenarios
#19
baileywick
opened
3 years ago
0
Removing Target
#18
dustinhudson
opened
3 years ago
2
Deprecated bug fix
#17
yahavatar
opened
3 years ago
9
Strange Error Message when trying to start a combat
#16
Waldleufer
opened
3 years ago
1
"Perfect Vision" integration?
#15
NukeMaster0
closed
3 years ago
7
Feature: Stop asking me
#14
NukeMaster0
opened
3 years ago
2
Hitting G just centers token no actions come up
#13
Avitale34
opened
3 years ago
7
Feature request: trigger AI when token(s) are selected but not in the combat tracker
#12
caewok
closed
3 years ago
1
Pls no rotation
#11
DeadlyArtist
closed
3 years ago
1
Mass movement?
#10
dwonderley
closed
3 years ago
4
not taking turn for player character
#9
DeadlyArtist
closed
3 years ago
2
option to move but not attack
#8
troygoode
closed
3 years ago
3
optionally default or fix null/0 move speed
#7
troygoode
closed
3 years ago
3
Hex Grids?
#6
crnormand
opened
3 years ago
4
Move confirmation dialog so it isn't in the way
#5
dwonderley
closed
3 years ago
0
Mooktype==undefined causing 'Failed to select a target'
#4
Kreals
closed
3 years ago
4
Please add an option to not rotate tokens as they path.
#3
GvosRamsey
closed
3 years ago
5
Not making attack rolls
#2
Avitale34
closed
3 years ago
8
Flanking priority?
#1
apoapostolov
opened
3 years ago
2