ResponsiveAnalogRead is an Arduino library for eliminating noise in analogRead inputs without decreasing responsiveness. It sets out to achieve the following:
You can preview the way the algorithm works with sleep enabled (minimising the time spend transitioning between values) and with sleep disabled (transitioning responsively and accurately but smooth).
An article discussing the design of the algorithm can be found here.
Here's a basic example:
// include the ResponsiveAnalogRead library
#include <ResponsiveAnalogRead.h>
// define the pin you want to use
const int ANALOG_PIN = A0;
// make a ResponsiveAnalogRead object, pass in the pin, and either true or false depending on if you want sleep enabled
// enabling sleep will cause values to take less time to stop changing and potentially stop changing more abruptly,
// where as disabling sleep will cause values to ease into their correct position smoothly and with slightly greater accuracy
ResponsiveAnalogRead analog(ANALOG_PIN, true);
// the next optional argument is snapMultiplier, which is set to 0.01 by default
// you can pass it a value from 0 to 1 that controls the amount of easing
// increase this to lessen the amount of easing (such as 0.1) and make the responsive values more responsive
// but doing so may cause more noise to seep through if sleep is not enabled
void setup() {
// begin serial so we can see analog read values through the serial monitor
Serial.begin(9600);
}
void loop() {
// update the ResponsiveAnalogRead object every loop
analog.update();
Serial.print(analog.getRawValue());
Serial.print("\t");
Serial.print(analog.getValue());
// if the responsive value has change, print out 'changed'
if(analog.hasChanged()) {
Serial.print("\tchanged");
}
Serial.println("");
delay(20);
}
#include <ResponsiveAnalogRead.h>
ResponsiveAnalogRead analog(0, true);
void setup() {
// begin serial so we can see analog read values through the serial monitor
Serial.begin(9600);
}
void loop() {
// read from your ADC
// update the ResponsiveAnalogRead object every loop
int reading = YourADCReadMethod();
analog.update(reading);
Serial.print(analog.getValue());
Serial.println("");
delay(20);
}
#include <ResponsiveAnalogRead.h>
ResponsiveAnalogRead analogOne(A1, true);
ResponsiveAnalogRead analogTwo(A2, true);
void setup() {
// begin serial so we can see analog read values through the serial monitor
Serial.begin(9600);
}
void loop() {
// update the ResponsiveAnalogRead objects every loop
analogOne.update();
analogTwo.update();
Serial.print(analogOne.getValue());
Serial.print(analogTwo.getValue());
Serial.println("");
delay(20);
}
In the Arduino IDE, go to Sketch > Include libraries > Manage libraries, and search for ResponsiveAnalogRead. You can also just use the files directly from the src folder.
Look at the example in the examples folder for an idea on how to use it in your own projects. The source files are also heavily commented, so check those out if you want fine control of the library's behaviour.
pin
- int, the pin to read (e.g. A0).sleepEnable
- boolean, sets whether sleep is enabled. Defaults to true. Enabling sleep will cause values to take less time to stop changing and potentially stop changing more abruptly, where as disabling sleep will cause values to ease into their correct position smoothly.snapMultiplier
- float, a value from 0 to 1 that controls the amount of easing. Defaults to 0.01. Increase this to lessen the amount of easing (such as 0.1) and make the responsive values more responsive, but doing so may cause more noise to seep through if sleep is not enabled.int getValue() // get the responsive value from last update
int getRawValue() // get the raw analogRead() value from last update
bool hasChanged() // returns true if the responsive value has changed during the last update
void update(); // updates the value by performing an analogRead() and calculating a responsive value based off it
void update(int rawValue); // updates the value by accepting a raw value and calculating a responsive value based off it (version 1.1.0+)
bool isSleeping() // returns true if the algorithm is in sleep mode (version 1.1.0+)
void enableSleep()
void disableSleep()
Sleep allows you to minimise the amount of responsive value changes over time. Increasingly small changes in the output value to be ignored, so instead of having the responsiveValue slide into position over a couple of seconds, it stops when it's "close enough". It's enabled by default. Here's a summary of how it works:
void setActivityThreshold(float newThreshold) // the amount of movement that must take place for it to register as activity and start moving the output value. Defaults to 4.0. (version 1.1+)
void setSnapMultiplier(float newMultiplier)
SnapMultiplier is a value from 0 to 1 that controls the amount of easing. Increase this to lessen the amount of easing (such as 0.1) and make the responsive values more responsive, but doing so may cause more noise to seep through when sleep is not enabled.
void enableEdgeSnap() // edge snap ensures that values at the edges of the spectrum (0 and 1023) can be easily reached when sleep is enabled
void setAnalogResolution(int resolution)
If your ADC is something other than 10bit (1024), set that using this.
Licensed under the MIT License (MIT)
Copyright (c) 2016, Damien Clarke
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