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earok
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scorpion-editor-demos
Editor for Scorpion engine (closed source), along with demo games (open source)
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Crash when creating Animstrips
#119
mixelon
closed
3 years ago
1
Requester closing bug after you move the scroll bar
#118
JohnTsak
closed
3 years ago
1
Rearrange directions in the actors anims lists clockwise (up, up-right, right e.t.c.).
#117
JohnTsak
closed
3 years ago
1
list frames that include to their names numbers in order
#116
JohnTsak
closed
3 years ago
1
Crash if you delete animstrips outside the program
#115
JohnTsak
opened
3 years ago
0
Convert to XBones CIA tracker or p61
#114
earok
closed
2 years ago
1
Data tab and new data types (characters, inventory items etc)
#113
earok
opened
3 years ago
0
Add second fire event
#112
earok
closed
3 years ago
1
AGA Only: 6-8 bitplanes
#111
earok
closed
2 years ago
1
AGA only: Set palette bank for sprites
#110
earok
closed
2 years ago
1
AGA only: 32x and 64x sprites
#109
earok
closed
2 years ago
1
Solid foreground map tiles should use A->D blit
#108
earok
opened
3 years ago
0
Ability to permanently cache some assets in slowram
#107
earok
opened
3 years ago
0
Prevent block deletion while in level
#106
earok
closed
3 years ago
1
Prevent actor deletion while still in levels
#105
earok
closed
3 years ago
1
Implement crunching (imploder?)
#104
earok
closed
3 years ago
2
Fix issues with caps in DDLs
#103
earok
closed
3 years ago
1
Fix attack animation trigger
#102
earok
closed
3 years ago
1
Add ability to set fire 1 as jump (for platformers with no shooting etc)
#101
earok
closed
3 years ago
1
Reimplement method for importing map from bitmap
#100
earok
closed
3 years ago
1
'Fast Redraw' element option
#99
earok
opened
3 years ago
0
Unlimited number of options/elements on panel type
#98
earok
closed
2 years ago
1
Reimplement auto movement correct (for RPG type games when nudging against wall)
#97
earok
closed
3 years ago
1
Should provide both crunched and uncrunched executables
#96
earok
closed
3 years ago
1
Backbone import support in new unity editor
#95
earok
closed
3 years ago
1
standardlibrary codeblock should be visible in editor
#94
earok
closed
3 years ago
1
Ability to reset FS-UAE and WinUAE paths in editor
#93
earok
closed
3 years ago
1
Support for custom slopes
#92
earok
closed
3 years ago
1
Virtual machine should be 32 bit with floating point support
#91
earok
opened
3 years ago
0
Restore backbone import support to new editor
#90
earok
closed
3 years ago
1
Use function pointers throughout code
#89
earok
closed
3 years ago
1
Ability to define blocks that enemies cannot pass
#88
earok
opened
3 years ago
0
Update README.md
#87
BdR76
closed
4 years ago
0
Should be able to define degree of control when in mid air
#86
earok
closed
3 years ago
1
Prevent flipping direction in midair
#85
earok
closed
4 years ago
1
Consider handling multiple floppy game
#84
earok
opened
4 years ago
0
Consider merging return to game and gosub return calls (simplify language further)
#83
earok
closed
3 years ago
1
Consider setting variable size to longword (4 bytes)
#82
earok
closed
3 years ago
1
Ability to run 'for each' operation against all actors of type
#81
earok
closed
2 years ago
1
Option to reduce jump strength based on movement speed (walking = low jump)
#80
earok
opened
4 years ago
0
Depreciate NPC dialogue trigger related functions for now - bring back in a later release if necessary
#79
earok
closed
4 years ago
1
Need ability to override collision handling per direction (eg, destroy if hit wall, bounce if hit floor)
#78
earok
closed
4 years ago
1
Editor should hide irrelevant event types (eg, player collision on player objects)
#77
earok
closed
4 years ago
1
Make tile animation system more efficient - don't redraw unchanged frames
#76
earok
closed
4 years ago
1
Use higher fetch modes on AGA automatically
#75
earok
closed
3 years ago
3
Actors with "none" collision type should be prevented from leaving the level
#74
earok
closed
4 years ago
1
Need to be able to flip animation frame on Y
#73
earok
opened
4 years ago
0
Platformer objects with collision type of none should fall through platforms
#72
earok
closed
4 years ago
1
Standard loading animation
#70
earok
opened
4 years ago
0
Objects should be able to collide both player and other actors (eg, bouncing shell on Mario)
#69
earok
closed
4 years ago
1
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