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earok
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scorpion-editor-demos
Editor for Scorpion engine (closed source), along with demo games (open source)
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Should support saving/loading, including CD32
#68
earok
opened
4 years ago
0
AGA should support 24 bit color automatically (without disabling support for 12 bit for OCS/ECS)
#67
earok
closed
4 years ago
1
Should support Border Blank for ECS and AGA machines
#66
earok
closed
4 years ago
1
Should support "moving platforms"
#65
earok
closed
2 years ago
0
Movement transition animations
#64
earok
closed
3 years ago
1
Animations shouldn't prevent actor movement unless animation is flagged as such
#63
earok
closed
3 years ago
1
Platformer animation support: Ladders
#62
earok
closed
3 years ago
1
Platformer animation support: Crawling
#61
earok
closed
3 years ago
1
Platformer animation support: "Dangling on edge"
#60
earok
closed
3 years ago
1
Melee attack boxes should hit all overlapping blocks, not just one closest to middle
#59
earok
closed
3 years ago
1
Check - all frames should be automatically trimmed to the very edges
#58
earok
closed
3 years ago
1
Review Backbone importer issues
#57
earok
closed
4 years ago
1
Use frame center, rather than collision center, for logical operations again.
#56
earok
closed
4 years ago
1
Depreciate support for YAML, implement automatic YAML->JSON conversion within the editor
#55
earok
closed
4 years ago
1
Increase max vertical playfield size to 224 pixels, verify that the playfield space can be put below the 256 pixel line now
#54
earok
closed
4 years ago
1
Create new animation editor for simple animations
#53
earok
closed
4 years ago
1
Optimised buffer size - decreased X and Y size by 32 pixels for slightly faster scrolling and slightly more chipram
#52
earok
closed
4 years ago
0
Ability to "push back" player or enemies when collided with not present in codeblocks
#51
earok
closed
4 years ago
1
Missing support for "counter" variables on UI (as opposed to just numeric ones)
#50
earok
closed
4 years ago
1
A1000 support probably broken? investigate
#49
earok
closed
4 years ago
1
Disable debug keys upon output
#48
ultranarwhal777
closed
4 years ago
1
Control_Platform animation when down held
#47
ultranarwhal777
closed
4 years ago
1
Music shouldn't be optimized on build - instead, there should be an option to optimize all music from the editor
#46
earok
closed
3 years ago
1
Default numberfont and textfont needs to be packaged with editor
#45
earok
closed
4 years ago
1
Editor needs button for opening project folder in Windows Explorer
#44
earok
closed
3 years ago
1
"Click once" install for automatic updating of editor
#43
earok
closed
4 years ago
1
Automated NTSC support
#42
earok
opened
4 years ago
1
Copperlist should be configured with a fixed number of operations per line
#41
earok
closed
4 years ago
0
Depricate player class - all player control types should be flagged as such
#40
earok
closed
4 years ago
1
Depricate playerprojectile class - all projectiles fired by the player should be automatically flagged as such
#39
earok
closed
4 years ago
0
Simplify Backbone import, reduce number of generated codeblocks
#38
earok
closed
4 years ago
1
Rework animation system to allow for infinitely long animations (not clamped to 26 frames)
#37
earok
closed
4 years ago
1
Add ability to define attack sound for an actor
#36
earok
closed
4 years ago
0
Add checkbox inspector with description (rather than variable name)
#35
earok
closed
3 years ago
1
Add the ability to move/rename a codeblock from editor
#34
earok
closed
3 years ago
1
Add the ability to delete a codeblock from editor
#33
earok
closed
3 years ago
1
Allow defining an ammo variable per actor type
#32
earok
closed
4 years ago
0
Allow defining a default projectile per actor type
#31
earok
closed
4 years ago
0
Tiled importer should allow for arbitrary number of layers, potentially including multiple background or foreground
#30
earok
closed
4 years ago
1
List of animations for platform control type should show jump, fall etc animations
#29
earok
closed
3 years ago
1
Ability to explicitly set the bitplanes (1,2,3,4,5,EHB) for the project, as opposed to automatic detection from palette
#28
earok
closed
3 years ago
1
Ability to exclude bitplanes from conversion for translucency effects (+ adapt bitbeamcannon demo)
#27
earok
closed
2 years ago
1
X/Y position in code should be relative to collision box?
#26
earok
closed
4 years ago
1
Should have ability to set player collision direction handling (eg, Mario should only be able to kill goombas from above, otherwise goombas kill him)
#25
earok
closed
4 years ago
1
Should have ability to set block collision direction behavior (eg, mario should only be able to break block from underneath)
#24
earok
closed
4 years ago
1
Add support for copper rainbow backgrounds per level
#23
earok
closed
3 years ago
1
Zelda demo - add some monsters
#22
earok
closed
4 years ago
1
Add ability to edit map events from within editor
#21
earok
closed
3 years ago
1
Add contextual documentation throughout application
#20
earok
opened
4 years ago
1
Add explicit support for health variable
#19
earok
closed
2 years ago
1
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