Closed guidocalvano closed 3 months ago
I made texture loading independent from terrain loading, I might have screwed something up. Also WMS support is incomplete.
Can you show me how you load the WMS layer and the service you connect to?
It even happened on your example in the documentation if I remember correctly. From your example:
import { Map, WMSLayer } from '@jdultra/ultra-globe/dist/ultraglobe.min.js';
let map = new Map({ divID: 'screen' });
var wmsLayer = new WMSLayer({
id: 0,
name: "WMS",
bounds: [-180, -90, 180, 90],
url: "https://www.gebco.net/data_and_products/gebco_web_services/web_map_service/mapserv",
layer: "gebco_latest_2",
epsg: "EPSG:4326",
version: "1.1.1",
visible:true
})
//add a layer at index 0
map.setLayer(wmsLayer, 0);
I made some updates to stabilize and included cloud layers. The gettingStarted: https://drive.google.com/file/d/1ECn7C98WRZRlaNhz_CG5sVFWkwG4mvTb/view?usp=drive_link and same for typescript: https://drive.google.com/file/d/1TPZiEL6xq_qNbfiWT-BE08S5SozcPc0S/view?usp=drive_link
Latest version is 4.3.7, if you get the chance to try, tell me if you have issues, WMS works for me.
They do work in 4.2.1.
Anything in between I don't know...