The goal of this library is to provide a way to display geospatial data on a globe in threeJS without having a full fledged framework. Instead, the library is intended as a thin layer to allow threeJS developers to work with a geospatial environment while keeping access to lower level threeJS context.
The existing layer system can be used and extended to import data sources without implementing everything from scratch.
The earth model is wgs 84. and uses a modified UV-sphere for terrain tiles.
There's support for WMS and OGC 3DTiles and partial I3S support. There are also a few custom layers allowing fancy visualizations (Google earth 3DTiles, volumetric clouds, Video projection, Line of sight, Moving tracks..).
Vector Layers and physics are in the works.
Other demos:
I3S Points (new york trees) and blue marble
More controls for selecting and moving 3DTiles tilesets
VectorLayers to display data draped on terrain or in 3D
https://github.com/user-attachments/assets/3c3a935e-3193-4cf4-b296-76328c3f24cb
Projected layers allow projecting a texture onto other data from a given view point. Can be used for video projection, line of sight and anything you can imagine.
https://github.com/user-attachments/assets/e9401d9b-1ee9-42f8-84bf-f445ed05c597
Cloud and planetary ring shadows give a bit more realism. works on all data like google 3D tiles and here, on some procedural data
https://github.com/user-attachments/assets/cf2f12ea-218f-42c2-b861-1316e34345e2
ObjectLayer simplifies geolocating any three.js object
https://github.com/user-attachments/assets/5aa63a07-fb06-4654-af50-6d06db924040