ebitengine / purego

Apache License 2.0
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purego

Go Reference

A library for calling C functions from Go without Cgo.

This is beta software so expect bugs and potentially API breaking changes but each release will be tagged to avoid breaking people's code. Bug reports are encouraged.

Motivation

The Ebitengine game engine was ported to use only Go on Windows. This enabled cross-compiling to Windows from any other operating system simply by setting GOOS=windows. The purego project was born to bring that same vision to the other platforms supported by Ebitengine.

Benefits

Supported Platforms

* These architectures only support SyscallN and NewCallback

Example

This example only works on macOS and Linux. For a complete example look at libc which supports Windows and FreeBSD.

package main

import (
    "fmt"
    "runtime"

    "github.com/ebitengine/purego"
)

func getSystemLibrary() string {
    switch runtime.GOOS {
    case "darwin":
        return "/usr/lib/libSystem.B.dylib"
    case "linux":
        return "libc.so.6"
    default:
        panic(fmt.Errorf("GOOS=%s is not supported", runtime.GOOS))
    }
}

func main() {
    libc, err := purego.Dlopen(getSystemLibrary(), purego.RTLD_NOW|purego.RTLD_GLOBAL)
    if err != nil {
        panic(err)
    }
    var puts func(string)
    purego.RegisterLibFunc(&puts, libc, "puts")
    puts("Calling C from Go without Cgo!")
}

Then to run: CGO_ENABLED=0 go run main.go

Questions

If you have questions about how to incorporate purego in your project or want to discuss how it works join the Discord!

External Code

Purego uses code that originates from the Go runtime. These files are under the BSD-3 License that can be found in the Go Source. This is a list of the copied files:

The files abi_*.h and internal/fakecgo/abi_*.h are the same because Bazel does not support cross-package use of #include so we need each one once per package. (cf. issue)