Open MartianDays opened 3 years ago
Parallax Occlusion is an important feature for all surfaces from hard surface to vegetation and terrain. It effectively fakes 3d geometry where there isn't any, using texture maps. Can [and should] support self-shadowing and silhouette.
Example Video Here
A vanilla Quake 2 mod adds this feature, but only for the raster renderer, not the new path traced renderer: Link Here
Useful links for POM: https://learnopengl.com/Advanced-Lighting/Parallax-Mapping
https://www.gamedev.net/tutorials/programming/graphics/a-closer-look-at-parallax-occlusion-mapping-r3262/
Related to open Q2RTX ticket:
https://github.com/NVIDIA/Q2RTX/issues/138
Parallax Occlusion is an important feature for all surfaces from hard surface to vegetation and terrain. It effectively fakes 3d geometry where there isn't any, using texture maps. Can [and should] support self-shadowing and silhouette.
Example Video Here
A vanilla Quake 2 mod adds this feature, but only for the raster renderer, not the new path traced renderer: Link Here