# Jailbreak
The classic Jail gamemode, ported to Counter-Strike 2.
Release builds are our full releases. We try to keep these high-quality and bug-free, when we can. Our Stable builds run on EdgeGamers' own Jailbreak servers. Our Nightly builds are used exclusively for development and staging, and are likely to have problems.
Our release tags starting from 'v2.0.0' follow the Semantic Versioning 2.0.0 standard,
where MAJOR.MINOR.PATCH
are incremented based on the following:
MAJOR
when we make incompatible API changes,MINOR
when we add functionality in a backwards-compatible manner.PATCH
when we make backwards-compatible bug fixes.Configuration is done through CS#'s FakeConVars.
You can search for the list of configurable convars like so.
Want to fork Jailbreak and add in your own custom behavior? No sweat! The jailbreak repository is designed to act as a submodule.
git submodule add https://github.com/edgegamers/Jailbreak
Once you have a dependency to Jailbreak.Public
, you can add in whatever functionality
you want from the current plugin, and choose to add in your own handlers if you wish.
Don't forget to register them with the service container!
To boot your plugin, simply iterate over all services that inherit from IPluginBehavior
,
as demonstrated in src/Jailbreak/Jailbreak.cs
:
foreach (IPluginBehavior extension in _extensions)
{
// Register all event handlers on the extension object
RegisterAllAttributes(extension);
// Tell the extension to start it's magic
extension.Start(this);
}
The jailbreak plugin automatically builds to build/Jailbreak
when
using dotnet publish src/Jailbreak/Jailbreak.csproj
.
Please use SDK 8.0 or higher.
Note that only the src/Jailbreak
project is intended to be built directly.
Jailbreak requires Counter Strike Sharp. If you don't have that installed, follow the install instructions here.
Install the plugin like any other Counter Strike Sharp plugin: drop the Jailbreak
folder into
game/csgo/addons/counterstrikesharp/plugins
.