prop_mesh allows you to use .obj models as props using box collisions! Supports multi-textured models!
CLIENT :
prop_mesh_urltexture_timeout <number> - How many seconds before timing out (Default: 30)
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prop_mesh_queue_interval <0.35 to 1> - How many seconds between prop_mesh mesh rendering (LOW VALUE = More chances of crashing) (Default: 0.35)
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prop_mesh_urltexture_reload - Reloads all url textures
prop_mesh_urltexture_clear - Clear url texture cache
SERVER :
sbox_maxprop_mesh <number> - Max prop_mesh per players (Default: 10)
prop_mesh_maxTriangles <number> - Max prop_mesh Obj triangles allowed in TOTAL (Default: 1650)
prop_mesh_maxSubMeshes <number> - Max prop_mesh sub-meshes allowed (HIGH VALUE = More rendering lag) (Default: 5)
prop_mesh_maxOBJ_bytes <number> - Max prop_mesh obj size in BYTES (Default: 2048576)
prop_mesh_maxScaleVolume <number> - Max prop_mesh volume scale (Default: 580)
prop_mesh_minScaleVolume <number> - Min prop_mesh volume scale (Default: 3)
prop_mesh_ignoreContentRange <number> - Ignore Content-Range check, users will be able to force the server to download huge files! (Default: 0)
SHARED :
prop_mesh_objcache_clear - Clear cached models (If ran on server, it will clear clients cache)