Closed Cmlpadgett80 closed 1 year ago
Probably a bug in Project Auga itself. For some reason, an invalid reference is mixed in with MiniMap.m_selectedIcons, and I can see a similar error without Automatics installed.
NullReferenceException
at (wrapper managed-to-native) UnityEngine.Behaviour.set_enabled(UnityEngine.Behaviour,bool)
at Minimap.SelectIcon (Minimap+PinType type) [0x0002b] in <cdb5bbec33f94182b860ca208c683122>:0
at Minimap.OnPressedIcon2 () [0x00000] in <cdb5bbec33f94182b860ca208c683122>:0
at UnityEngine.Events.InvokableCall.Invoke () [0x00010] in <c9fb31c2eee14ce4aeb36e4c61e154d8>:0
at UnityEngine.Events.UnityEvent.Invoke () [0x00022] in <c9fb31c2eee14ce4aeb36e4c61e154d8>:0
at UnityEngine.UI.Button.Press () [0x0001c] in <67859b8eac9e4f3b99606821e32b26c6>:0
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in <67859b8eac9e4f3b99606821e32b26c6>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <67859b8eac9e4f3b99606821e32b26c6>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006c] in <67859b8eac9e4f3b99606821e32b26c6>:0
It Seems To Work With Auga's Mod But Fills Console With Map Pinning Errors, Dynamic, And Static, I Switch It To Relies On A Button Press With The Static Map Which Work Sometimes To Not At All. I Love This Mod And I Love Using The Custom Map Pins.
Errors.txt