I'll be honest, I did not try with just automatics 1.4.1, but only thing I've updated today was Automatics from 1.4.0 to 1.4.1.
When I try to start my game, I can select character, and when I select world to load, and try to load... simply nothing happens. I can click the button all I want.
I've noticed error in console mentions Automatics, so I've copied it below.
Renaming Automatics.dll allowed game to start without issues.
I have 60+ mods, but until today they've all played nicely with each others, and none of them had issues with Automatcis 1.4.0
I only have auto-doors "module" enabled, if that helps.
Steps to reproduce the bug
Upgrade v.1.4.0 to v1.4.1. Try to start a game - no go.
Disable dll - game starts fine
Logs and screenshots
Log:
[Info : Unity Log] 03/11/2023 20:03:26: show character selection
[Info : Unity Log] 03/11/2023 20:03:27: OnCharacterStart
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
Automatics.Patches+<>c.<FejdStartup_Awake_Postfix>b__0_0 (System.Object sender, FejdStartup+StartGameEventArgs args) (at <22c7936e25484513ae594b929358d2da>:0)
FejdStartup.OnWorldStart () (at <0a1a436be26b421bb46752e573a7aa2f>:0)
UnityEngine.Events.InvokableCall.Invoke () (at <c9fb31c2eee14ce4aeb36e4c61e154d8>:0)
UnityEngine.Events.UnityEvent.Invoke () (at <c9fb31c2eee14ce4aeb36e4c61e154d8>:0)
UnityEngine.UI.Button.Press () (at <67859b8eac9e4f3b99606821e32b26c6>:0)
UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <67859b8eac9e4f3b99606821e32b26c6>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <67859b8eac9e4f3b99606821e32b26c6>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <67859b8eac9e4f3b99606821e32b26c6>:0)
UnityEngine.EventSystems.EventSystem:Update()
Is there an existing issue for this?
Mod version
1.4.1
Is this a bug caused by this mod alone?
The bug was reproduced with this mod alone
List of mods to reproduce bug
No response
What happened?
I'll be honest, I did not try with just automatics 1.4.1, but only thing I've updated today was Automatics from 1.4.0 to 1.4.1. When I try to start my game, I can select character, and when I select world to load, and try to load... simply nothing happens. I can click the button all I want. I've noticed error in console mentions Automatics, so I've copied it below.
Renaming
Automatics.dll
allowed game to start without issues.I have 60+ mods, but until today they've all played nicely with each others, and none of them had issues with Automatcis 1.4.0
I only have auto-doors "module" enabled, if that helps.
Steps to reproduce the bug
Upgrade v.1.4.0 to v1.4.1. Try to start a game - no go. Disable dll - game starts fine
Logs and screenshots
Log: