Closed LordDelacroix closed 8 months ago
Thank you for submitting the bug report. I have just released version 1.5.1, which addresses this issue.
Your bug report was concise and perfectly met the requirements, allowing me to take immediate action. I deeply appreciate your dedication.
I am a developer and have been for 51 years. I know what it's like to get a bug report what says "It blew up" and no OTHER information of any sort!
Thank for your dedication in keeping this REQUIRED (for me at least) MOD alive!
Now - how can I contribute to your cause?
Wow, you're a senior figure! It makes sense that your bug report was perfect. This mod is essential to me as well (although I haven't had much time for gaming lately...), so I'm committed to continuing maintenance, even if it's at a slower pace.
> Now - how can I contribute to your cause? Your words of gratitude are more than enough. Of course, pull requests are always welcome anytime.
Is there an existing issue for this bug?
Mod version
1.5.0
What happened?
Install Item Drawers and build one (need 10 fine wood) drop items and:
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object Stack trace: Automatics.Patches.Container_Awake_Postfix (Container __instance, ZNetView ___m_nview) (at <0b650f0721424348b7292b3ac996ec5b>:0) (wrapper dynamic-method) Container.DMD(Container)
UnityEngine.Object:Instantiate(GameObject)
Player:DMD(Player)
MonoMod.Utils.DynamicMethodDefinition:Trampoline?-1485527040(Player)
PlanBuild.Blueprints.BlueprintManager:Player_SetupPlacementGhost(orig_SetupPlacementGhost, Player)
MonoMod.Utils.DynamicMethodDefinition:Hook?-79421824(Player)
MonoMod.Utils.DynamicMethodDefinition:Trampoline?-1281691648(Player)
PlanBuild.Plans.PlanManager:Player_SetupPlacementGhost(orig_SetupPlacementGhost, Player)
MonoMod.Utils.DynamicMethodDefinition:Hook?693326208(Player)
Player:UpdateAvailablePiecesList()
Player:DMD(Player, PieceTable)
Humanoid:SetupEquipment()
Humanoid:DMD(Humanoid, ItemData, Boolean)
MonoMod.Utils.DynamicMethodDefinition:Trampoline?1544854528(Humanoid, ItemData, Boolean)
PlanBuild.Blueprints.BlueprintManager:Humanoid_EquipItem(orig_EquipItem, Humanoid, ItemData, Boolean)
MonoMod.Utils.DynamicMethodDefinition:Hook?-1227717376(Humanoid, ItemData, Boolean)
Player:ToggleEquipped(ItemData)
Humanoid:UseItem(Inventory, ItemData, Boolean)
Player:DMD(Player, Int32)
Player:DMD(Player)
List of Mods required to reproduce the bug
Item Drawers 0.5.6
Steps to reproduce the bug
after building one and noting the exception, just drop some items that should go to an item drawer and you will the exception above.
File attachments
No response