libDaisy provides easy access to things such as Audio, Controls, GPIO, MIDI, USB communication, and more.
Configurable Audio Callback
MIDI Drivers
USB Communication (Audio, MIDI, Serial, etc.)
Peripheral Device Drivers (SPI, I2S, I2C, etc.)
int main(void)
{
// Init
float samplerate;
hw.Init();
samplerate = hw.AudioSampleRate();
midi.Init(MidiHandler::INPUT_MODE_UART1, MidiHandler::OUTPUT_MODE_NONE);
midi.StartReceive();
hw.StartAdc();
hw.StartAudio(AudioCallback);
for(;;)
{
midi.Listen();
// Handle MIDI Events
while (midi.HasEvents())
{
HandleMidiMessage(midi.PopEvent());
}
}
}
Prefixes and their meanings:
Also included is a core/ folder containing:
Unit Tests can be found in the test/ folder. Here's a tutorial on how to develop unit tested code for libDaisy.
The base-level include file. This is all you need to include to create your own custom hardware that uses libDaisy.
daisy_seed.h
is an example of a board level file that utilizes libDaisy to define some hardware, and provide flexible access.
The SOM-level include file. This can be used with any boards that use the Daisy Seed hardware.
Additional configuration files, with more specific hardware access are provided below for supported hardware platforms.
Several other pairs of files exist for each of the supported hardware platforms that work with Daisy Seed.
These are:
With these files a number of additional initialization, and configuration is done by the library.
This allows a user to jump right in without needing a complete understanding of what's going on under the hood.
Here are some ways that you can get involved:
Before working on code, please check out our Contribution Guidelines and Style Guide.
Here are some ways to get support and connect with other users and developers:
Join the Daisy Forum
Make a GitHub Issue
Join the Daisy Discord Server
libDaisy is licensed with the permissive MIT open source license.
This allows for modification and reuse in both commercial and personal projects. It does not provide a warranty of any kind.
For the full license, read the LICENSE file in the root directory.