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eliasreid
/
rad-shooter
Simply c++ arcade-y shooting game using SDL. WIP, no installer
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Feature/enemy particles
#29
eliasreid
closed
4 years ago
0
Need texture class
#28
eliasreid
opened
4 years ago
0
Moving the window pauses SDL, which messes up frametime
#27
eliasreid
opened
4 years ago
0
invincibility on enemy leaving screen
#26
eliasreid
closed
4 years ago
0
Feature/shot cooldown
#25
eliasreid
closed
4 years ago
0
comp over inheritance for health ui
#24
eliasreid
closed
4 years ago
0
Refactor/font change
#23
eliasreid
closed
4 years ago
0
Feature/score ui
#22
eliasreid
closed
4 years ago
0
added util/ and ui/ folders
#21
eliasreid
closed
4 years ago
0
Feature/game over restart
#20
eliasreid
closed
4 years ago
0
Game Over
#19
eliasreid
closed
4 years ago
0
move event_type enum to subject class
#18
eliasreid
opened
4 years ago
0
shot cooldown
#17
eliasreid
closed
4 years ago
1
Refactor/enemies data type
#16
eliasreid
closed
4 years ago
0
Feature/player blinking
#15
eliasreid
closed
4 years ago
0
Feature/event types
#14
eliasreid
closed
4 years ago
0
Feature/observer pattern player health
#13
eliasreid
closed
4 years ago
0
Feature/score ui
#12
eliasreid
closed
4 years ago
0
Not cleaning enemies on remove_if, or app exit.
#11
eliasreid
closed
4 years ago
2
Player should blink during hit invincibility
#10
eliasreid
closed
4 years ago
0
Added timer class
#9
eliasreid
closed
4 years ago
0
Particle engine for killing an enemy
#8
eliasreid
opened
4 years ago
2
UI elements
#7
eliasreid
closed
4 years ago
4
fixing master branch
#6
eliasreid
closed
4 years ago
0
create an event queue
#5
eliasreid
closed
4 years ago
1
Separate EnemyHandler into smaller classes
#4
eliasreid
closed
4 years ago
2
Make a timer class
#3
eliasreid
closed
4 years ago
2
Hit timing, visual alignment
#2
eliasreid
closed
4 years ago
2
Make an enemy handler class
#1
eliasreid
closed
4 years ago
0