An LSL Script Editor/compiler for Second Life's Scripting Language.
LSLForge is a fork of the popular LSLPlus editing evironment, to provide Linden Scripting Language (LSL) support in Eclipse.
This fork is to maintain LSL definitions for functions and constants, as well as maintaining Eclipse Plugin Update Site.
Tuple*.java
disappearance (Thanks @PellSmit)LSLForge is a plugin for the Eclipse platform. The plugin allows editing, "compiling" (gathering code included in modules), executing, and unit testing your Second Life® Linden Scripting Language (LSL) code.
Because it is an Eclipse plugin, when you use LSL Plus you can take advantage of many of the useful features of Eclipse. Integrated support of a source code control system such as Git, CVS and Subversion comes for "free", and there are many other features -- task list management, integration with bug tracking tools, etc. You will of course need to make sure you get the appropriate plugins to use these features.
The official group for LSLForge Editor tool is LSLForge Users. General announcements, questions and answers.
All the latest Eclipse installations were found working:
NOTE: Oomph seems to restore LSLForge native setting despite attempts to overwrite the field. The only workaround for now is to check
[X] Skip automatic task execution at startup time
under Oomph > Setup Tasks in Preferences.
Platforms that used to work but not tested recently:
To install a plugin into Eclipse, choose Help
> Install New Software
. Click Add...
and enter the link for location:
For the tested and reported to be working releases use:
https://raw.githubusercontent.com/elnewfie/lslforge/master/eclipse/
For releases that are currently tested:
https://raw.githubusercontent.com/raysilent/lslforge/master/eclipse/
(In case of bugs please report right to the https://github.com/raysilent/lslforge/ repo.)
Alternatively you may switch to a development fork and try a specific version since 0.1.8
(including work in progress branches):
https://raw.githubusercontent.com/raysilent/lslforge/0.1.9.6/eclipse/
https://raw.githubusercontent.com/raysilent/lslforge/0.1.9.5/eclipse/
https://raw.githubusercontent.com/raysilent/lslforge/0.1.9.4/eclipse/
https://raw.githubusercontent.com/raysilent/lslforge/0.1.9.3/eclipse/
https://raw.githubusercontent.com/raysilent/lslforge/0.1.9.2/eclipse/
https://raw.githubusercontent.com/raysilent/lslforge/0.1.9.1/eclipse/
https://raw.githubusercontent.com/raysilent/lslforge/0.1.9/eclipse/
https://raw.githubusercontent.com/raysilent/lslforge/0.1.8/eclipse/
For even older version, clone the whole repo and link your Eclipse to a particular folder under eclipse\archive
.
If you don't see any items for installing, try to uncheck "Group items by category"
Run
eclipse -clean
to force it to forget cached downloads
Checkbox 2 items:
Install, accept and restart Eclipse
Switch to LSLForge Perspective and create a new LSLForge Project
*.lslp
files compilation issues although everything is correct. It may happen when a lot of $import
keywords are used and at some point the compiler gets stuck. What may help is:
*.lslm
module along the project, it could be called Fake.lslm
. Opening it and adding a space, then removing it and hitting Save will force the project to be recompiled*.lslp
file by opening it, doing some fake change, and hitting SaveThis demonstrates:
Modules/Debug.lslm
:
$module (integer DEBUG)
// pragma inline
bug(string place, string message) {
if (DEBUG) llOwnerSay("["+llGetScriptName()+"."+place+"]: "+message);
}
Script.lslp
:
integer DEBUG=TRUE; // has to be a variable
$import Modules.Debug.lslm(DEBUG=DEBUG) de;
do() {
debug("do()", "This is a call of 'bug' function from 'de' module");
}
Imagine you move Modules
folder to a separate project called ModulesProject
to use it from different other projects.
In the main project that uses ModulesProject
, place a checkmark along its name under Project settings > Project References
.
ModulesProject
directory tree becomes part of the project's tree. It will still be imported as $import Modules.Debug.lslm
without any additions.
To compile the native LSLForge binary, you must have the cross-platform Haskell Stack
tool installed. Stack can then ensure that the correct compiler and dependencies for the project will be automatically downloaded and installed for you.
To install Stack, please visit the Stack Homepage and follow the instructions. It is likely that you can find a package available for many package managers e.g. chocolatey, homebrew and pacman, but check before installing that their stack version is up to date.
STACK_ROOT
environment variable if you do not want stack files appear under C:\sr
under Windows.config.yaml
and add a line local-programs-path: <path>
with the path desired, after that commands like stack ghci
will download files right into that folderstack install
will place the files, add the following line to config.yaml
: local-bin-path: <path>
with the path desired. This folder may be added to the PATH
environment variable. (The reminder will be given after stack install
copies the file there).In a terminal, change directory to the project's lslforge/haskell
subdirectory, and enter stack install
to build and install the LSLForge binary.
You will need to enter stack setup
beforehand, if you have freshly installed Stack, or don't have the relevant compiler already set up. Stack will tell you if you need to run this additional step.
If your "install" was successful, an executable will appear at %APPDATA%\local\bin
folder for Windows, or $HOME/.local/bin
for other platforms (look at the message after install) - unless you changed the local-bin-path
parameter in confif.yaml
to override default location
Now you only need to specify this executable in Eclipse, Preferences
> LSLForge
settings.
Eclipse should be restarted
You can optionally run the LSLForge binary tests by executing stack test
in the terminal, from the haskell subdirectory.
The tests require that the LSLFORGE_TEST_DATA
environment variable be set for the terminal session, but for casual needs you can also use LSLFORGE_TEST_DATA=../testing/data stack test
.