Closed wenq1 closed 7 years ago
In cocos2dx it is possible to add a callback to the animation sequence, such as
CCSequence::create(ease, callBack, NULL)
Is it possible to do the same in Ouzel?
ah.. is finishHandler what I'm looking for ?
Yes, if you need a callback to be called when the animation finishes.
In cocos2dx it is possible to add a callback to the animation sequence, such as
CCSequence::create(ease, callBack, NULL)
Is it possible to do the same in Ouzel?