elnormous / ouzel

C++ game engine for Windows, macOS, Linux, iOS, tvOS, Android, and web browsers
The Unlicense
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android direct3d emscripten game game-development game-engine glsl hlsl linux macos metal multiplatform openal opengl opengles opensles raspbian tvos windows xaudio2
ouzel

Ouzel v0.40

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Ouzel is a C++ game engine mainly targeted for development of 2D games.

Supported platforms:

Supported rendering backends:

Supported audio backends:

Features

Example app

The following code will open create a scene with a sprite in the center of it:

#include "assets/Bundle.hpp"
#include "core/Engine.hpp"
#include "scene/Camera.hpp"
#include "scene/Layer.hpp"
#include "scene/Scene.hpp"
#include "scene/SpriteRenderer.hpp"

class Example: public ouzel::Application
{
public:
    Example():
        assets{ouzel::engine->getCache(), ouzel::engine->getFileSystem()}
    {
        assets.loadAsset(ouzel::assets::Loader::Image, "player", "player.png");
        ouzel::engine->getSceneManager().setScene(&scene);
        scene.addLayer(&layer);
        cameraActor.addComponent(&camera);
        layer.addChild(&cameraActor);
        playerSprite.init("player");
        player.addComponent(&playerSprite);
        layer.addChild(&player);
    }

private:
    ouzel::scene::Scene scene;
    ouzel::scene::Layer layer;
    ouzel::scene::Camera camera;
    ouzel::scene::Actor cameraActor;
    ouzel::scene::SpriteRenderer playerSprite;
    ouzel::scene::Actor player;
    ouzel::assets::Bundle assets;
};

std::unique_ptr<ouzel::Application> ouzel::main(const std::vector<std::string>& args)
{
    return std::make_unique<Example>();
}

Showcase

2D platformer Bearslayer is being developed using Ouzel engine.

Bearslayer

Compilation

GNU makefile, Xcode project, and Visual Studio project files are located in the "build" directory. Makefile and project files for sample project are located in the "samples" directory.

You will need to download OpenGL (e.g. Mesa), ALSA, and OpenAL drivers installed in order to build Ouzel on Linux. For x86 Linux also libx11, libxcursor, libxi, libxrandr, and libxss are required.

To build Ouzel with Emscripten, pass "PLATFORM=emscripten" to "make" command, but make sure that you have Emscripten SDK installed before doing so:

$ make PLATFORM=emscripten

You can build Android samples and run them on an Android device by executing the following commands in "samples/android" directory (Android SDK and NDK must be installed and added to PATH):

$ gradle assembleDebug
$ gradle installDebug
$ adb shell am start -n org.ouzel/org.ouzel.MainActivity

To build Ouzel on Raspberry Pi, you will have to install Raspberry Pi development library (libraspberrypi-dev) and kernel headers (raspberrypi-kernel-headers)

Because on Raspbian Stretch libEGL.so was renamed to libbrcmEGL.so and libGLESv2.so to libbrcmGLESv2.so you will have to run the following commands before building the samples on Raspbian 8 (Jessie) or older:

$ sudo ln -s /opt/vc/lib/libEGL.so /opt/vc/lib/libbrcmEGL.so 
$ sudo ln -s /opt/vc/lib/libGLESv2.so /opt/vc/lib/libbrcmGLESv2.so

System requirements

Getting help

You can ask question in the following locations:

License

Ouzel codebase is released to the Public Domain