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[mvk-error] VK_ERROR_INVALID_SHADER_NV: Fragment shader function could not be compiled into pipeline. See previous logged error.
[mvk-error] VK_ERROR_INITIALIZATION_FAILED: Shader library compile f…
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**Problem description**
Following four CTS tests are failing as a regression,
```
dEQP-VK.glsl.matrix.div.uniform.mediump_mat2x3_float_vertex
dEQP-VK.glsl.matrix.div.uniform.mediump_mat2x3_float_f…
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1. All functions which print (or lead to printing) of capabilities should first ensure the printed capabilities remove any capabilities which are implied by another before printing.
Example:
1…
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in file spirv_glsl.cpp you have a definition of this function:
```
string CompilerGLSL::type_to_array_glsl(const SPIRType &type, uint32_t)
{
```
as you can see, the second parameter is unname…
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### Check for existing issues
- [X] Completed
### Describe the feature
I don't see the error highlighting in glsl code when i intentionally introduce an error
### If applicable, add mockups / scre…
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I would like to convert glsl shaders to hlsl for the magpie program
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1. I checked the [mpv documentation](https://mpv.io/manual/stable/#gpu-renderer-options) over and over and kept wondering:
Shouldn't
```
glsl-shaders="~/.config/mpv/shaders/FSRCNNX_x2_8-0-4-1.glsl"…
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https://youtu.be/CPq6kzBNAY4?si=O8XzHVQ35z1GIP_Z
Offline HTML file
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I see that GLSL support coming soon (https://github.com/material-foundation/material-color-utilities#library-availability).
Two questions:
1. Any ETA?
2. Would it be (and is it even technical…
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