eloialonso / diamond

DIAMOND (DIffusion As a Model Of eNvironment Dreams) is a reinforcement learning agent trained in a diffusion world model. NeurIPS 2024 Spotlight.
https://diamond-wm.github.io
MIT License
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artificial-intelligence atari deep-learning diffusion-models machine-learning reinforcement-learning research world-models

Diffusion for World Modeling: Visual Details Matter in Atari (NeurIPS 2024 Spotlight)

[TL;DR] πŸ’Ž DIAMOND (DIffusion As a Model Of eNvironment Dreams) is a reinforcement learning agent trained entirely in a diffusion world model.

🌍 Project Page β€’ πŸ€“ Paper β€’ 𝕏 Atari thread β€’ 𝕏 CSGO thread β€’ πŸ’¬ Discord

RL agent playing in autoregressive imagination of Atari world models
DIAMOND agent in WM
Human player in CSGO world model (full quality video here)
DIAMOND agent in WM

Quick install to try our pretrained world models using miniconda:

git clone git@github.com:eloialonso/diamond.git
cd diamond
conda create -n diamond python=3.10
conda activate diamond
pip install -r requirements.txt

For Atari (world model + RL agent)

python src/play.py --pretrained

For CSGO (world model only)

git checkout csgo
python src/play.py

And press m to take control (the policy is playing by default)!

Warning: Atari ROMs will be downloaded with the dependencies, which means that you acknowledge that you have the license to use them.

CSGO

Edit: Check out the csgo branch to try our DIAMOND's world model trained on Counter-Strike: Global Offensive!

git checkout csgo
python src/play.py

Note on Apple Silicon you must enable CPU fallback for MPS backend with PYTORCH_ENABLE_MPS_FALLBACK=1 python src/play.py

Quick Links

⬆️ Try our playable diffusion world models

python src/play.py --pretrained

Then select a game, and world model and policy pretrained on Atari 100k will be downloaded from our repository on Hugging Face Hub πŸ€— and cached on your machine.

Some things you might want to try:

To adjust the sampling parameters (number of denoising steps, stochasticity, order, etc) of the trained diffusion world model, for instance to trade off sampling speed and quality, edit the section world_model_env.diffusion_sampler in the file config/trainer.yaml.

See Visualization for more details about the available commands and options.

⬆️ Launch a training run

To train with the hyperparameters used in the paper on cuda:0, launch:

python src/main.py env.train.id=BreakoutNoFrameskip-v4 common.devices=0

This creates a new folder for your run, located in outputs/YYYY-MM-DD/hh-mm-ss/.

To resume a run that crashed, navigate to the fun folder and launch:

./scripts/resume.sh

⬆️ Configuration

We use Hydra for configuration management.

All configuration files are located in the config folder:

You can turn on logging to weights & biases in the wandb section of config/trainer.yaml.

Set training.model_free=true in the file config/trainer.yaml to "unplug" the world model and perform standard model-free reinforcement learning.

⬆️ Visualization

⬆️ Play mode (default)

To visualize your last checkpoint, launch from the run folder:

python src/play.py

By default, you visualize the policy playing in the world model. To play yourself, or switch to the real environment, use the controls described below.

Controls (play mode)

(Game-specific commands will be printed on start up)

⏎   : reset environment

m   : switch controller (policy/human)
↑/↓ : imagination horizon (+1/-1)
←/β†’ : next environment [world model ←→ real env (test) ←→ real env (train)]

.   : pause/unpause
e   : step-by-step (when paused)

Add -r to toggle "recording mode" (works only in play mode). Every completed episode will be saved in dataset/rec_<env_name>_<controller>. For instance:

You can then use the "dataset mode" described in the next section to replay the stored episodes.

⬆️ Dataset mode (add -d)

In the run folder, to visualize the datasets contained in the dataset subfolder, add -d to switch to "dataset mode":

python src/play.py -d

You can use the controls described below to navigate the datasets and episodes.

Controls (dataset mode)

m   : next dataset (if multiple datasets, like recordings, etc)
↑/↓ : next/previous episode
←/β†’ : next/previous timestep in episodes
PgUp: +10 timesteps
PgDn: -10 timesteps
⏎   : back to first timestep

⬆️ Other options, common to play/dataset modes

--fps FPS             Target frame rate (default 15).
--size SIZE           Window size (default 800).
--no-header           Remove header.

⬆️ Run folder structure

Each new run is located at outputs/YYYY-MM-DD/hh-mm-ss/. This folder is structured as follows:

outputs/YYYY-MM-DD/hh-mm-ss/
β”‚
└─── checkpoints
β”‚   β”‚   state.pt  # full training state
β”‚   β”‚
β”‚   └─── agent_versions
β”‚       β”‚   ...
β”‚       β”‚   agent_epoch_00999.pt
β”‚       β”‚   agent_epoch_01000.pt  # agent weights only
β”‚
└─── config
β”‚   |   trainer.yaml
|
└─── dataset
β”‚   β”‚
β”‚   └─── train
β”‚   |   β”‚   info.pt
β”‚   |   β”‚   ...
|   |
β”‚   └─── test
β”‚       β”‚   info.pt
β”‚       β”‚   ...
β”‚
└─── scripts
β”‚   β”‚   resume.sh
|   |   ...
|
└─── src
|   |   main.py
|   |   ...
|
└─── wandb
    |   ...

⬆️ Results

The file results/data/DIAMOND.json contains the results for each game and seed used in the paper.

The DDPM code used for Section 5.1 of the paper can be found on the ddpm branch.

⬆️ Citation

@inproceedings{alonso2024diffusionworldmodelingvisual,
      title={Diffusion for World Modeling: Visual Details Matter in Atari},
      author={Eloi Alonso and Adam Jelley and Vincent Micheli and Anssi Kanervisto and Amos Storkey and Tim Pearce and François Fleuret},
      booktitle={Thirty-eighth Conference on Neural Information Processing Systems}}
      year={2024},
      url={https://arxiv.org/abs/2405.12399},
}

⬆️ Credits