elunna / NerfHack

The official rewrite of Hack'EM rebased on NetHack 3.7
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NerfHack

Welcome, traveler, to NerfHack!

NerfHack is the followup to Hack'EM, which was a modernized SLASH'EM based on EvilHack.

NerfHack starts fresh from NetHack 3.7.0 WIP and aims to accomplish a couple concise goals:

NerfHack is intended to be a more difficult variant than Vanilla NetHack. By pulling changes from many variants and fine-tuning various exploitable aspects of the game, we have uncovered many pain-points to smooth out the difficulty curve. The general idea has been to nerf strategies commonly employed by seasoned players with the goal of making the game more interesting. It's not all nerfs either, many small buffs have been added to items, roles, and races to even the playing field.

General guidelines:

1) Introduce new threats 2) Create resource scarcity for the player 3) Nullify many tried-and-true exploits 4) Introduce quality-of-life features 5) Make it easy to variant-hop

There are definitely some changes that the player should know about, however, we will leave it up to the individual to decide what those are. The thrill of discovery should not be spoiled.

For a complete list of changes, please visit the changelog repo: https://github.com/elunna/nerfhack-changelog