An XInput/DXGI wrapper DLL for poking around at Tales of Arise internals.
SDK generated with the ever useful Unreal Finder Tool
Though I'm not sure how complete the SDK generated by UFT is (sadly development on it ended a while ago), hopefully it's generated enough to be useful.
See https://www.nexusmods.com/talesofarise/mods/5 for the current feature list!
sdk.CutsceneScreenPercentage
works differently to UE4's r.ScreenPercentage
- might be better if this could override r.ScreenPercentage
during cutscenes instead. (ditto with battles too)AAM_TemporalAA
, and don't have checks for the custom AAM_HybirdAA
(sic) used by the game, maybe fixing those could give some improvements.Two small changes were needed for UFT to work properly with Arise:
GInfo.IsPointerNextToPointer = false;
- fixes objects not being read in correctlyfor (int i = 0; i < 60; ++i)
- allows all UE FNames to be read in (previously would only read 30 chunks worth, resulting in SDK missing a ton of fields/properties)