Open ChibiDreamweaver opened 1 month ago
UPDATE: Upon adjusting the deadzone to 0.1% in this specific version of Tweaks, the sudden sharp turns have stopped. something is wrong with the 0.2% percent deadzone. hopefully, this bug will be squashed before the next official release.
So this is something that only started in recent tweaks releases?
Not really sure why 0.2 deadzone would affect it, if it's set to 0.2 it should deactivate the deadzone patches since vanilla game uses 0.2 by default: https://github.com/emoose/OutRun2006Tweaks/blob/df7fac4f10d51b18854f8da4db1f6f6e08faaac3/src/hooks_input.cpp#L333-L336
Could you check if https://github.com/emoose/OutRun2006Tweaks/releases/tag/v0.5.1 has the issue?
So this is something that only started in recent tweaks releases?
Not really sure why 0.2 deadzone would affect it, if it's set to 0.2 it should deactivate the deadzone patches since vanilla game uses 0.2 by default:
Could you check if https://github.com/emoose/OutRun2006Tweaks/releases/tag/v0.5.1 has the issue?
yes, apparently so. I'll get 5.1 in my game rn and see if it has the same issue
Just tested version 0.5.1. Fortunately, this patch does not have the issue I have mentioned in this post. This is just a guess but it could be any version of Tweaks where the ability to change the steering deadzone is where the issue came from.
I should note that I only noticed this issue yesterday and its the patch where High Quality Models can be used in OutRun 2SP mode.
(I'll record a video quickly since I just installed the OutRun2SP HQ models again but I'll leave the 0.2 deadzone setting this time. this could be just me or an actual bug)
This is just a guess but it could be any version of Tweaks where the ability to change the steering deadzone is where the issue came from.
Seems likely, but not really sure why since it should be getting deactivated at 0.2 like mentioned :/
If you have a chance could you try with these 3 builds and see if there's any difference?
https://github.com/emoose/OutRun2006Tweaks/actions/runs/10511134416 https://github.com/emoose/OutRun2006Tweaks/actions/runs/10543165711 https://github.com/emoose/OutRun2006Tweaks/actions/runs/10551379579
The first one there is just prior to deadzone being added, middle one includes the deadzone stuff, and last one is just after deadzone was added.
May want to backup your INI files and use the INI included with them, since there were some INI changes in those.
This may be the case of the bad controller since I just recently tried the 0.2 deadzone and it looks like it is a me issue lol but I'll try the tweaks you just linked when I can
Would be interested in what happens here.
I have also experienced it, but put it down to CPU load affecting things (n100/win11).
Will try some longer tests in batocera/wine when I have time as the game runs better/looks better under wine for some reason.
Would be interested in what happens here.
I have also experienced it, but put it down to CPU load affecting things (n100/win11).
Will try some longer tests in batocera/wine when I have time as the game runs better/looks better under wine for some reason.
What other issues have you encountered? I sometimes encounter the occasional stutter but it's not the kind of stutter that will cause the game to hitch for a bit too long. I put that issue down as I probably need to expand my ram for my desktop so the game can run as smooth as it can
Would be interested in what happens here.
I have also experienced it, but put it down to CPU load affecting things (n100/win11).
Will try some longer tests in batocera/wine when I have time as the game runs better/looks better under wine for some reason.
also please keep us posted in case you find something that is the cause of our issue. I just want to know before I start trying the tweaks files Emoose posted in this thread
To give an update, even with the 0.1% deadzone setting, I ran into the same issue in this thread. This is probably being caused by the CPU load that k0pp0 had mentioned earlier. The CPU load might be the culprit but who knows
Could try disabling SingleCoreAffinity, having that enabled does increase CPU load quite a bit afaik, might help remove the stutters but if you have a very modern CPU (I think ones with e-cores) disabling it might cause freezes.
To be honest CPU load is so low on mine, even on a n100. GPU isn't stressed either
Could try disabling SingleCoreAffinity, having that enabled does increase CPU load quite a bit afaik, might help remove the stutters but if you have a very modern CPU (I think ones with e-cores) disabling it might cause freezes.
Will do
Tweaks version
outrun2006tweaks-9e79594a9fda217c32b1eb22023bd9ac3f66d61d
Describe your issue here (please attach the OutRun2006Tweaks.log file with your report, you can drag+drop it into the text area)
Utilizing the game's default 0.2% steering deadzone, I have found that occasionally, the car will steer too sharply instead of reading the input correctly, sending me into a wall if I do not catch it in time. This has not happened in older versions (even in older official releases). This is not a controller issue and I know this because I have changed from a PowerA Xbox One Controller (PowerA is notorious for having bad 3rd party controllers and I had one with horrible stick drift leading to having my inputs not being read AT ALL for a few seconds) to a GameSir Xbox Series Controller (Which has no stick drift issues right out of the box).
This is ruining my OutRun 2SP mode time attack runs and this needs to be looked into and addressed before another official release comes out.