OutRun2006Tweaks
A wrapper DLL that can patch in some minor fixes & tweaks into OutRun 2006: Coast 2 Coast.
Latest builds can be found under the releases section: https://github.com/emoose/OutRun2006Tweaks/releases
Tweaks will also point the game to new multiplayer servers, just head to the multiplayer section in-game and pick a username & password there!
Online games are regularly setup on the OutRun2006Tweaks discord: https://discord.gg/GFjKAMg83t
Features
Graphics:
- UI can now scale to different aspect ratios without stretching
- Game scene & UI textures can be extracted from game, and replaced with higher-resolution versions
- Allows disabling vehicle LODs, reducing the ugly pop-in as they get closer
- Fixed Z-buffer precision issues that caused heavy Z-fighting and distant object pop-in
- Lens flare effect now loads from correct path without needing to change game files
- Stage objects such as traffic cones now only disappear once they're actually off-screen
- Fixes certain effects like engine backfiring which failed to appear when using controllers
- Anisotropic filtering & transparency supersampling can be forced, greatly reducing aliasing around the edges of the track
- Reflection rendering resolution can be increased from the default 128x128
- Restores the car base shadow from the C2C console ports, which was missing on PC for some reason
- Allows using higher-quality models for Alberto/Clarissa/Jennifer, which were otherwise left unused
Gameplay:
- Points game toward new online servers, restoring the online multiplayer modes
- Restored XInput rumble code from the Xbox release can be enabled inside INI, allowing gear shifts/drifts/crashes/etc to give feedback
- Xbox Series impulse triggers are supported and can be tweaked inside INI
- Steering deadzone can be customized from the default 20%
- Horn button can be made functional during normal gameplay, outside of the "honk your horn!" girl requests
- Allows randomizing the set of highway animations to use, instead of only using the set for the game mode being played
- In-game HUD can be optionally toggled via bindable keypress
- Manual Transmission (MT) can be set as the default for C2C menus
- Passing all the C2C missions might unlock something new 🐱
Bugfixes:
- Built-in framelimiter to prevent speedups, framerate can be partially unlocked with game running at 60FPS internally
- Prevents save corruption bug when remapping controls with many input devices connected
- Fixed C2C ranking scoreboards not updating on Steam and other releases due to faulty anti-piracy checks
- Pegasus animation's clopping sound effect will now end correctly
- Text related to the online service can optionally be hidden
- Automatically disables DPI scaling on the game window to fix scaling issues
- Fixes issues with shading on certain character/stage models (eg. the ending cutscene models)
- Allows particles like grass/gravel to be drawn correctly, like in the console versions
- Game can be forced to run on a single core, to help with freezing issues on some modern systems
- Bink movie files larger than 1024 pixels will now play without crashes
- Game crashes will now write a crash report into CrashDumps folder (please feel free to post any crash reports to the issues page!)
Enhancements:
- Game can now run in borderless windowed mode; mouse cursor will now be hidden while game is active
- Will use desktop resolution for the game if outrun2006.ini isn't present
- Load times heavily reduced via improved framelimiter
- Draw distance for the stage can be increased, greatly reducing pop-in/fade-ins on the level
- Music can now be loaded from uncompressed WAV or lossless FLAC files, if they exist with the same filename
- Allows intro splash screens to be skipped
- Music track can be changed mid-race via Z and X buttons, or Back/RS+Back on controller (
CDSwitcher
must be enabled in INI first)
All the above can be customized via the OutRun2006Tweaks.ini file.
The partial FPS unlock allows game to render out at higher FPS, but will still run at 60FPS internally.
This won't give as much benefit as a true framerate unlock since frames will be repeated, but it can help reduce load times & improve some effects like the reflections update rate.
(high refresh rate monitors that have poor 60Hz response times may also benefit from this too)
Setup
Since Steam/DVD releases are packed with ancient DRM that doesn't play well with DLL wrappers, this pack includes a replacement game EXE to run the game with.
This EXE should be compatible with both the Steam release & the original DVD version, along with most OR2006 mods.
To set it up:
- Extract the files from the release ZIP into your Outrun2006 Coast 2 Coast folder, where OR2006C2C.EXE is located, replacing the original EXE.
- Edit OutRun2006Tweaks.ini to customize the tweaks to your liking (by default all tweaks are enabled, other than
CDSwitcher
)
- Important: Install the latest x86 VC redist from (https://aka.ms/vs/17/release/vc_redist.x86.exe), a redist from 2024 is needed for Tweaks to launch correctly (even if you already have it installed please try installing it again)
- Run the game, your desktop resolution will be used by default if
outrun2006.ini
file isn't present.
- (optional) the SoundtrackFix package can be applied to fix the missing first 2 seconds in "Rush a Difficulty"
- (optional) texture improvements can be found in the texture pack releases thread (please feel free to create your own too!): https://github.com/emoose/OutRun2006Tweaks/issues/20
Steam Deck/Linux users may need to run the game with WINEDLLOVERRIDES="dinput8=n,b" %command%
launch parameters for the mod to load in.
Building
Building requires Visual Studio 2022, CMake & git to be installed, with those setup just clone this repo and then run generate_2022.bat
.
If the batch script succeeds you should see a build\outrun2006tweaks-proj.sln
solution file, just open that in VS and build it.
(if you have issues building with this setup please let me know)
Thanks
Thanks to debugging.games for hosting debug symbols for OutRun 2 SP (Lindburgh), very useful for looking into Outrun2006.
(if you own any prototype of Coast 2 Coast or Online Arcade it may also contain debug symbols inside, which would let us improve even more on the C2C side of the game - please consider getting in touch at my email: lucknut.xbl at gmail dot com)