emoose / OutRun2006Tweaks

Turning and spinning and spinning and turning, woah!
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Ending cutscene lighting issues #21

Open emoose opened 6 days ago

emoose commented 6 days ago

The ending cutscenes always looked weird to me, figured that's just how they always were but looks like other releases do actually look better: https://youtu.be/h2XfwaAmbWI?t=23

Wonder what's going wrong with it there, does anyone know if there's any footage of the Xbox/arcade endings?

E: looks like arcade does have better lighting, https://youtu.be/h2XfwaAmbWI?t=235 vs https://youtu.be/NuIG3LkmQUU?t=469, hm..


E2: tried looking into the ending anims too, looks like C2C is missing code for a lot of them, the confetti/flower particle effects have code to set them up but doesn't include the actual rendering code for some reason...
There is a "goldleaf" effect which is still included though and seems to share a lot with the confetti/flower code, maybe something could be worked with that.

The anims for the volcano/rocket I'm not really sure about, I think those get handled by GoalRendition functions, seems O2SP has three of those setup for PRIN/FLOR/EAST (guess two of those are the volcano/rocket levels but not really sure yet)

C2C is also missing these goal rendition funcs entirely, I'm not 100% sure these are actually controlling those anims though since it looks like these are just used to play video files.. unless those ending anims are actually just videos playing in the background of the scene or something.

(the video player they use is some Criware thing, which is also what they use for audio in O2SP arcade as well, could maybe explain why Xbox JP brought back both looping BGM & these ending anims at the same time?)

lance8765 commented 6 days ago

That's 2000s PC portings to you :D :(