Purugin is a plugin framework which sites on top of Bukkit that allows you to write plugins in a Ruby syntax.
Once you copy Purugin.jar into your plugins directory you only need to drop .rb files into your plugins directory. If they contain code which includes Purugin::Plugin, then they will load and get registered as Bukkit plugins.
Here is a plugin which gets registered as a plugin in Bukkit which tells every use in the players world when a player joins or quits the world:
#--------- examples/player_joined_full_class.rb ----------
class PlayerJoinedPlugin
include Purugin::Plugin, Purugin::Colors
description 'PlayerJoined', 0.1
def on_enable
# Tell everyone in players world that they have joined
event(:player_join) do |e|
e.player.world.players.each do |p|
p.msg red("Player #{e.player.name} has joined")
end
end
# Tell everyone in players world that they have quit
event(:player_quit) do |e|
e.player.world.players.each do |p|
p.msg red("Player #{e.player.name} has quit")
end
end
end
end
Plugins can depend on other plugins. There are multiple ways of accessing dependent plugins. The first is to declare your plugin dependencies at the top of your Purugin:
class PortsPlugin
include Purugin::Plugin, Purugin::Colors
description 'Ports', 0.3
required :LocsPlus, :include => :CoordinateEncoding
#...
end
This example shows that the 'Ports' plugin requires (via 'required' method) the 'LocsPlus' plugin and that it should include the 'CoordinateEncoding' module from the 'LocsPlus' plugin.
You can specify optional dependencies via the optional declaration:
optional :Permissions
As a side-effect both required and optional will define a method by the same name as plugin being referenced (Note: This may change since plugin names may not conform to sane Ruby-naming and some people don't like methods like 'Permissions()').
A second way to get a live reference to a plugin is to ask the plugin manager:
plugin_manager['Permissions']
This has the advantage that a plugin can be named anything and you will still be able to reference it.
https://www.spigotmc.org/wiki/buildtools/ https://www.spigotmc.org/wiki/spigot-installation/
To run Purugin, you just copy Purugin.jar into your plugins directory like any other minecraft plugin. Once running you can write Purugins and copy those .rb files into your plugins directory. Simple!
bin/run.sh and bin/run.bat are provided with defaults that I use and it also sets a local GEM_HOME:
GEM_HOME=./gems java -Xms1024M -Xmx1024M -jar craftbukkit.jar
mvn clean package
Purogo - A 3D Logo implementation in Purugin.
git shortlog -s -n
199 Thomas E. Enebo
14 Thomas E Enebo
10 Eric Anderson
7 Marv Cool
6 Thomas Dervan
4 Humza
3 aumgn
2 mml
1 Tom Dervan
1 chase4926