The way SEUT handles internal materials is suboptimal at best and stems from before the seut-assets repository was a thing. Therefore materials handling should be rewritten to allow for easier overall handling and better maintainability.
[x] Move internal materials to seut-assets
[x] Remove nodegroup creation and replace it with load from seut-assets
[x] Remove internal material creation and load them from seut-assets instead
Important: I remember some weird places I referenced the nodegroup around scene initialization so I'll have to be careful and go through all references to it.
The way SEUT handles internal materials is suboptimal at best and stems from before the seut-assets repository was a thing. Therefore materials handling should be rewritten to allow for easier overall handling and better maintainability.
Important: I remember some weird places I referenced the nodegroup around scene initialization so I'll have to be careful and go through all references to it.