Space Engineers Utilities
A Blender 4.0+ addon to streamline working on assets for Space Engineers.
Features
Blender
- Full Blender 4.0+ support using collections to organize models.
- Simple Navigation to easily edit models one collection at a time.
- Robust error handling and extensive feedback to help you avoid issues further down the road and inform you if and what is the problem.
- Full support for multiple scenes per BLEND file.
- Set the grid scale to preset Space Engineers values to easily see the size of your model.
- Get notified of updates to the addon via update notifications.
Modes
- Use Bounding Box Mode to define the bounding box of your model.
- Mirroring Mode allows for easy setup of mirroring for blocks.
- By using Mountpoint Mode the user can define the mountpoints on a block in a straightforward manner.
- Use Icon Render Mode to easily create icons for your blocks in the style of vanilla Space Engineers blocks.
Import
- Import Space Engineers FBX files through the addon to automatically display its materials in Blender.
- Structure Conversion functionality allows for easy conversion of BLEND files created with the old 2.7x plugin to the new format.
Materials
- Displays most vanilla Space Engineers materials directly in Blender.
- Contains Material Libraries with most vanilla materials, ready to apply to new models.
- Create your own Space Engineers materials.
- Create your own Material Libraries.
Empties
- Subparts are instanced into other scenes to show how the model will look ingame.
- Easily create and manage empties for different purposes by selecting from exhaustive lists.
Export
- Define LOD Distances to set from which distance your LOD models are displayed.
- Export simultaneously to large and small grids.
- Directly export to MWM-format, ready to be loaded into the game.
- Additional definitions are exported to a CubeBlocks file.
- Full support for creating character models and character poses & animations.
Installation
Please follow the installation guide.
Credits
- Stollie - So much general help but also writing everything character, export and MWM-related, which I wouldn't have been able to do at all.
- Harag - Writing the original Blender SE plugin as well as adjusting the FBXImporter. A lot of code in this addon is based on his.
- Wizard Lizard - For hours of testing as well as writing the SE Texture Converter to save us all from having to deal with batch files.
- Kamikaze (Blender Discord) - Writing the original
remap_materials()
-function and generally helping out constantly by answering a lot of questions.