Currently there are a couple places in the SEUT code where TIF is assumed for the format of the converted textures. As long as these are a compatible format, it should not really matter though.
Investigate / alter code to allow for other file formats, at least TGA.
Currently there are a couple places in the SEUT code where TIF is assumed for the format of the converted textures. As long as these are a compatible format, it should not really matter though.
Investigate / alter code to allow for other file formats, at least TGA.