Closed Dxngoh closed 7 years ago
this is my issue report: Application has crashed: C++ exception mods/base/req/core/Networking.lua:97: bad argument #2 to 'gsub' (string/function/table expected)
SCRIPT STACK
SendToPeers() @mods/base/req/core/Networking.lua:97 callback() @mods/Carry Stacker Reloaded/lua/configuration_menu.lua:206 trigger() core/lib/managers/menu/items/coremenuitem.lua:150 core/lib/managers/menu/coremenulogic.lua:284 _execute_action_queue() core/lib/managers/menu/coremenulogic.lua:54 update() core/lib/managers/menu/coremenulogic.lua:64 update() core/lib/managers/menu/coremenumanager.lua:155 update() lib/managers/menumanagerpd2.lua:17 update() lib/setups/setup.lua:772 update() lib/setups/gamesetup.lua:654 update() lib/setups/networkgamesetup.lua:21 core/lib/setups/coresetup.lua:537
Callstack:
payday2_win32_release (???) ???
payday2_win32_release (???) zip_get_name
payday2_win32_release (???) zip_get_name
Working on it. Should be fixed soon.
fixed as of 11/6/2017, thanks to theo
Application has crashed: C++ exception mods/Carry Stacker Reloaded/lua/networkhandler.lua:40: attempt to call method 'DisableMod' (a nil value)
SCRIPT STACK
init_finalize() lib/network/base/networkmanager.lua:121 init_finalize() lib/setups/networkgamesetup.lua:17 core/lib/setups/coresetup.lua:422
Callstack:
Current thread: Main
System information: Application version : 1.81.426. CPU : Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz (2 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2 DirectX : 12.0 GPU : NVIDIA GeForce GTX 960M / nvldumd.dll[23.21.13.8792] Language : english Memory : 8081MB 800KB OS : 6.2.9200 () 0x300-0x1 (64 bits) Physics : threaded Renderer : DX9 threaded Sound : Realtek Semiconductor Corp. (Speaker/Headphone (Realtek High Definition Audio))