Closed tselaty closed 11 years ago
Yes, DK seem to be very weak when alive and this might be annoying, I don't feel ok with adding more "reply to activate" abilities because the threads are getting confusing with the replies and people just quote instead of role playing, wich was my main idea, a bit of roleplaying.
I'm very happy with the bards i see, they seem very helpfull and happy to post images as they write something alongside to motivate, warlocks also seem very playfull.
I think the DK need a huge boost when dead to accommodate for the frustration of the live debuff... I'm going to test some ratios and maybe allow a DK to hit x4 or x5 when dead
Good idea. I think x3 might be a good ratio to test with.
I changed the DK ratios on entomb/dragonchan@66ef4c432f949bd8cd3ed2cb93619b7ee9a45664 to x3 damage when dead and 2/3 damage when alive. this should boost them enought to feel usefull.
I've also boost the boss HP pool to allow the DK and WK high damage output to be smooth and not overkill.
This should make things more interesting for them
Death knights deal so little damage right now as they try to die. Since the rarity and occurrence of the class is so extreme, I think they need a buff. For example, if the DK starts off alive with ( * .5) damage. If the DK targets a dead player, they can reduce that by ( .25 ). They should be able to target up to (3) dead players at a time (any more than that isn't counted) and can hit for up to ( * 1.25 ) damage. e.g. DK has the potential to hit for 100 damage, but instead hits for 50 when he's alive. If he targets (3) dead characters, he hits for 125 instead by absorbing some of their energy.
DK's become the strongest class upon death (once again, the class is really rare), and then have the ability to hit for ( * 1.75 ) damage if they target up to three dead players. It's a neat idea to consider.