entomb / dragonchan

A prototype script to transform any /b/ thread into a dragon slaying match.
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Formatting & appearance update, round 1 #6

Closed tselaty closed 11 years ago

tselaty commented 11 years ago

Just a few minor updates to help move development along...

  1. Updated fight file to remove the embedded CSS and move it to an external stylesheet.
  2. Embedded a web font and customized the HP bar to feel more game-like.
  3. When the HP bar drops below a certain percentage, it changes color to add excitement.
  4. Rearranged some blocks and reformatted some text for a better user experience.
  5. Added the "latest hit" block, and renamed the "latest hits" to be "battle log", which is closer to an MMO style.
  6. Updated HTACCESS to have better static asset handling. (e.g. make an exception rather than blanket rules for file rewriting.).
entomb commented 11 years ago

Hello @tselaty!

This is a major improvement! did you test everything?

tselaty commented 11 years ago

Absolutely. I tested on my local host as I was developing. It was an iterative development process, so you're all set to merge.

entomb commented 11 years ago

Thanks for the great adds!

you should place your name around in the credits. on info.php

entomb commented 11 years ago

Your changes have been deployed!

tselaty commented 11 years ago

Gracias. I might add more stuff some time soon when I get more time. I really think that there should be a semi-opaque background fixed scroll behind the page. The background would be an epic battle scenery you'd typically expect to see for a boss. The type of background or area/zone would be one of nine different variations. The last digit of the thread ID would determine the zone. (e.g. volcano end boss room, castle boss room, under water ruins boss, etc.)

entomb commented 11 years ago

That's excelent! as long as it doesn't look "cheesy" and it doesn't violate copyright rules from the art authors.

I'll be releasing a new Class today, still testing the balance :+1: