The Map Machine project consists of
The idea behind the Map Machine project is to show all the richness of the OpenStreetMap data: to have a possibility to display any map feature represented by OpenStreetMap data tags by means of colors, shapes, and icons. Map Machine is created both for map contributors: to display all changes one made on the map even if they are small, and for map users: to dig down into the map and find every detail that was mapped.
Unlike standard OpenStreetMap layers, Map Machine is a playground for experiments where one can easily try to support any unsupported tag, proposed tagging scheme, tags with little or even single usage, deprecated ones that are still in use.
Map Machine is intended to be highly configurable, so it can generate precise but messy maps for OSM contributors as well as pretty and clean maps for OSM users. It can also use some slow algorithms for experimental features.
See
map-machine render -b 2.284,48.860,2.290,48.865
will automatically download OSM data and render an SVG map of the specified area to out/map.svg
. See Map generation.
map-machine tile -b 2.361,48.871,2.368,48.875
will automatically download OSM data and render PNG tiles that cover the specified area to the out/tiles
directory. See Tile generation.
The central feature of the project is the Röntgen icon set. It is a set of monochrome 14 × 14 px pixel-aligned icons specially created for the Map Machine project. Unlike the Map Machine source code, which is under the MIT license, all icons are under the CC BY license. So, with the appropriate credit the icon set can be used outside the project. Some icons can be used as emoji symbols.
All icons tend to support a common design style, which is heavily inspired by Maki, Osmic, and Temaki.
Feel free to request new icons via issues for whatever you want to see on the map. No matter how frequently the tag is used in OpenStreetMap since the final goal is to cover all tags. However, commonly used tags have priority, other things being equal.
Generate an icon grid and sets of individual icons with map-machine icons
. It will update the doc/grid.svg
file, and create SVG files in the out/icons_by_id
directory where files are named using shape identifiers (e.g. power_tower_portal_2_level.svg
) and in the icons_by_name
directory where files are named using shape names (e.g. Röntgen portal two-level transmission tower.svg
). Files from the last directory are used in the OpenStreetMap wiki (e.g. File:Röntgen_portal_two-level_transmission_tower.svg
).
Map Machine uses icons to visualize tags for nodes and areas. But unlike other renderers, Map Machine can use more than one icon to visualize an entity and can use colors to visualize colour
value or other entity properties (like material
or genus
).
With --buildings isometric
or --buildings isometric-no-parts
(not set by default), buildings are drawn using isometric shapes for walls and shade in proportion to building:levels
, building:min_level
, height
, and min_height
values.
map-machine render -c -26.19049,28.05605 -s 600,400 --buildings isometric
To determine the road width Map Machine uses the width
tag value or estimates it based on the lanes
value. If lane value is specified, it also draws lane separators. This map style is highly inspired by Christoph Hormann's post Navigating the Maze.
map-machine render -c 47.61224,-122.33866 -s 600,400
Visualization of tree leaf types (broadleaved or needle-leaved) and genus or taxon by means of icon shapes and leaf cycles (deciduous or evergreen) by means of color.
direction
tag values for tourism
= viewpoint
and camera:direction
for man_made
= surveillance
are rendered with sectors displaying the direction and angle (15º if angle is not specified) or the whole circle for panorama view. Radial gradient is used for surveillance and inverted radial gradient is used for viewpoints.
map-machine render -c 52.50892,13.3244 -s 600,400 -z 18.5
Visualize design
values used with power
= tower
and power
= pole
tags. design
has more than 1 million usages in OpenStreetMap.
Map icons have colour
tag value if it is present, otherwise, icons are displayed with dark grey color by default, purple color for shop nodes, red color for emergency features, and special colors for natural features. Map Machine also takes into account building:colour
, roof:colour
and other *:colour
tags, and uses the colour
tag value to paint subway lines.
Japanese maps usually use special symbols called chizukigou (地図記号) which are different from standard map symbols used in other countries. They can be enabled with --country jp
option.
Draw indoor features specifying level with --level
option. Possible values are numbers (e.g. 1
, 0.5
), lists of number separated by ;
(e.g. 1;2;4;4.5
), all
, overground
, and underground
. The default value is not all
, but overground
, so underground objects are not shown on the map if --level
option is not specified.
map-machine render -c 4.5978,-74.07507 -s 600,400 -z 19.5 --level 0
One of the key features of Map Machine is constructing icons from several shapes.
For man_made
= mast
distinguish types (communication, lighting, monitoring, and siren) and construction (freestanding or lattice, and using of guys) are rendered by combining 7 unique icon shapes.
For natural
= volcano
status (active, dormant, extinct, or unspecified) and type (stratovolcano, shield, or scoria) are rendered by combining 7 unique icon shapes.
Visualize element creation time with --mode time
.
Every way and node displayed with the random color picked for each author with --mode author
.
Requirements: Python 3.9.
pip install git+https://github.com/enzet/map-machine
For more detailed instructions, see instructions.
The render
command is used to generate an SVG map from OpenStreetMap data. You can run it using:
map-machine render \
-b <min longitude>,<min latitude>,<max longitude>,<max latitude> \
-o <output file name> \
-z <OSM zoom level> \
<other arguments>
map-machine render \
--boundary-box 2.284,48.860,2.290,48.865 \
--output out/esplanade_du_trocadéro.svg
will download OSM data to cache/2.284,48.860,2.290,48.865.osm
and render an SVG map of the specified area to out/esplanade_du_trocadéro.svg
.
Option | Description |
---|---|
-i , --input <path> |
input XML file name or names (if not specified, file will be downloaded using the OpenStreetMap API) |
-o , --output <path> |
output SVG file name, default value: out/map.svg |
-b , --boundary-box <lon1>,<lat1>,<lon2>,<lat2> |
geo boundary box |
--cache <path> |
path for temporary OSM files, default value: cache |
-z , --zoom <float> |
OSM zoom level, default value: 18.0 |
-c , --coordinates <latitude>,<longitude> |
coordinates of any location inside the tile |
-s , --size <width>,<height> |
resulted image size |
plus map configuration options
Command tile
is used to generate PNG tiles for slippy maps. To use them, run Map Machine tile server.
Option | Description |
---|---|
-c , --coordinates <latitude>,<longitude> |
coordinates of any location inside the tile |
-t , --tile <zoom level>/<x>/<y> |
tile specification |
--cache <path> |
path for temporary OSM files, default value: cache |
-b , --boundary-box <lon1>,<lat1>,<lon2>,<lat2> |
construct the minimum amount of tiles that cover the requested boundary box |
-z , --zoom <range> |
OSM zoom levels; can be list of numbers or ranges, e.g. 16-18 , 16,17,18 , or 16,18-20 , default value: 18 |
-i , --input <path> |
input OSM XML file name (if not specified, the file will be downloaded using the OpenStreetMap API) |
plus map configuration options
Specify the tile coordinates:
map-machine tile --tile <OSM zoom level>/<x>/<y>
or specify any geographical coordinates inside a tile:
map-machine tile \
--coordinates <latitude>,<longitude> \
--zoom <OSM zoom levels>
The tile will be stored as an SVG file out/tiles/tile_<zoom level>_<x>_<y>.svg
and a PNG file out/tiles/tile_<zoom level>_<x>_<y>.svg
, where x
and y
are tile coordinates. The --zoom
option will be ignored if it is used with the --tile
option.
Example:
map-machine tile -c 55.7510637,37.6270761 -z 18
will generate an SVG file out/tiles/tile_18_158471_81953.svg
and a PNG file out/tiles/tile_18_158471_81953.png
.
Specify the boundary box to get the minimal set of tiles that covers the area:
map-machine tile \
--boundary-box <min longitude>,<min latitude>,<max longitude>,<max latitude> \
--zoom <OSM zoom levels>
The boundary box will be extended to the boundaries of the minimal tileset that covers the area, then it will be extended a bit more to avoid some artifacts on the edges rounded to 3 digits after the decimal point. The map with the new boundary box coordinates will be written to the cache directory as SVG and PNG files. All tiles will be stored as SVG files out/tiles/tile_<zoom level>_<x>_<y>.svg
and PNG files out/tiles/tile_<zoom level>_<x>_<y>.svg
, where x
and y
are tile coordinates.
Example:
map-machine tile -b 2.361,48.871,2.368,48.875
will generate 36 PNG tiles at zoom level 18 from tile 18/132791/90164 all the way to 18/132796/90169 and two cached files cache/2.360,48.869,2.370,48.877_18.svg
and cache/2.360,48.869,2.370,48.877_18.png
.
The server
command is used to run a tile server for slippy maps.
map-machine server
Stop server interrupting the process with Ctrl + C.
Option | Description |
---|---|
--cache <path> |
path for temporary OSM files, default value: cache |
--port <integer> |
port number, default value: 8080 |
Create a minimal amount of tiles that cover specified boundary box for zoom levels 16, 17, 18, and 19:
map-machine tile -b 2.364,48.854,2.367,48.857 -z 16-19
Run tile server on 127.0.0.1:8080:
map-machine server
Use JavaScript code for Leaflet:
var map = L.map('mapid').setView([48.8555, 2.3655], 18);
L.tileLayer('http://127.0.0.1:8080/tiles/{z}/{x}/{y}', {
maxZoom: 19,
attribution: 'Map data © ' +
'<a href="https://www.openstreetmap.org/copyright">OpenStreetMap</a> ' +
'contributors, imagery © ' +
'<a href="https:/github.com/enzet/map-machine">Map Machine</a>',
id: 'map_machine',
tileSize: 256,
zoomOffset: 0
}).addTo(map);
HTML code:
<div id="mapid" style="width: 1000px; height: 600px;"></div>
Map configuration options used by render
and tile
commands:
Option | Description |
---|---|
--scheme <id> or <path> |
scheme identifier (look for <id>.yml file) or path to a YAML scheme file, default value: default |
--buildings <mode> |
building drawing mode: no, flat, isometric, isometric-no-parts, default value: flat |
--mode <string> |
map drawing mode: normal, author, time, white, black, default value: normal |
--overlap <integer> |
how many pixels should be left around icons and text, default value: 12 |
--labels <string> |
label drawing mode: no, main, all, address, default value: main |
--level |
display only this floor level, default value: overground |
--seed <string> |
seed for random |
--tooltips |
add tooltips with tags for icons in SVG files |
--country |
two-letter code (ISO 3166-1 alpha-2) of country, that should be used for location restrictions, default value: world |
--ignore-level-matching |
draw all map features ignoring the current level |
--roofs |
draw building roofs, set by default |
--building-colors |
paint walls (if isometric mode is enabled) and roofs with specified colors |
--show-overlapped |
show hidden nodes with a dot |
The mapcss
command can be used to generate a MapCSS scheme. map-machine mapcss
will create an out/map_machine_mapcss
directory with simple MapCSS 0.2 scheme adding icons from the Röntgen icon set to nodes and areas: .mapcss
file and directory with icons.
To create a MapCSS style with Map Machine style also for ways and relations, run map-machine mapcss --ways
.
Option | Description |
---|---|
--icons |
add icons for nodes and areas, set by default |
--ways |
add style for ways and relations |
--lifecycle |
add icons for lifecycle tags; be careful: this will increase the number of node and area selectors by 9 times, set by default |
map-machine mapcss
.out/map_machine_mapcss/map_machine.mapcss
.To enable/disable the Map Machine map paint style go to View → Map Paint Styles → Map Machine.
Example of using Röntgen icons on top of the Mapnik style in JOSM. Map Paint Styles look like this: