ephread / inkgd

Implementation of inkle's Ink in pure GDScript for Godot, with editor support.
MIT License
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Add myst_parser requirement #45

Closed videlanicolas closed 2 years ago

videlanicolas commented 2 years ago

Checklist for this pull request

Description

Documentation is failing on "latest" branch because it can't find ´myst_parser´:

´´´ Running Sphinx v4.3.0 loading translations [en]... done

Traceback (most recent call last): File "/home/docs/checkouts/readthedocs.org/user_builds/inkgd/envs/latest/lib/python3.7/site-packages/sphinx/registry.py", line 429, in load_extension mod = import_module(extname) File "/home/docs/checkouts/readthedocs.org/user_builds/inkgd/envs/latest/lib/python3.7/importlib/init.py", line 127, in import_module return _bootstrap._gcd_import(name[level:], package, level) File "", line 1006, in _gcd_import File "", line 983, in _find_and_load File "", line 965, in _find_and_load_unlocked ModuleNotFoundError: No module named 'myst_parser' ´´´

Adding this requirement will trigger the installation of the missing module in ReadTheDocs, and deploy the current documentation.

ephread commented 2 years ago

Easy review!