Implementation of inkle’s Ink in pure GDScript, with editor support.
[!IMPORTANT] inkgd is compatible with Godot 4.2+, but has no official releases yet. To use inkgd with Godot 4.2+, fetch the
godot4
branch.[!NOTE] inkgd shines for rapid prototyping in GDScript and small games. While the runtime implementation is feature-complete and passes the test suite, it’s slower than the original C# implementation. It is used in commercial games, but if you need a faster solution and don’t mind C#, you should consider using godot-ink.
If you need help with something in particular, start a discussion. If you want to report a problem, open an issue.
If you want to contribute, be sure to take a look at the contributing guide.
inkgd is available on Godot's Asset Library. The full documentation is hosted on Read The Docs.
inkgd version | inklecate version | Godot version |
---|---|---|
0.1.0 – 0.1.4 | 0.8.2 – 0.8.3 | 3.1 – 3.2.1 |
0.2.0 – 0.2.1 | 0.9.0 | 3.1 – 3.2.1 |
0.2.2 | 0.9.0 | 3.2 – 3.2.3 |
0.2.3 | 0.9.0 | 3.2 – 3.4 |
0.3.0 | 1.0.0 | 3.2 – 3.4 |
0.4.0 – 0.4.7 | 1.0.0 | 3.3 – 3.5 |
0.5.0 | 1.1.1 | 3.3 – 3.5 |
inkgd is released under the MIT license. See LICENSE for details.