ephread / inkgd

Implementation of inkle's Ink in pure GDScript for Godot, with editor support.
MIT License
305 stars 33 forks source link

Ink 1.1.1 #69

Closed ephread closed 1 year ago

ephread commented 1 year ago

Title says all!

maddawik commented 1 year ago

Hey @ephread, thanks for all the work you do for making ink and gdscript work nicely together. Is there anything that could be done by someone else to help move this forward? This tool is a huge help for me so I'd like to give back and help contribute if I can

mttkay commented 1 year ago

Really appreciate this project too. I'm not sure if my ink-fu is strong enough to help contribute at this point to understand what needs fixing, but I agree it could help to divide and conquer here by breaking this up into smaller pieces/issues first?

I am also worried that there is a similarly large PR underway trying to get this project onto Godot 4, which will likely conflict with this work here. I think it would be best to focus on one first and get it done?

maddawik commented 1 year ago

Just wanted to circle back to this and share a few things. I've been testing this branch with a personal project for the last few months (vanilla godot, not the mono build) and it's been going well using tags all over (haven't tested the multiple parallel flows). I can see the failures for the GitHub workflow runs were in compiling the c# solution though I can't see the details. I'd be happy to help test or work on this however I can (I do devops stuff for work so if there's build issues I'm willing to try digging in to and learning that stuff). I know this isn't your only project and probably not a high priority one, so ping me whenever it's convenient and/or you think an extra hand is helpful