Open Bard09 opened 7 months ago
Same problem here. This is how I've worked around the issue :
diff --git a/addons/inkgd/ink_player.gd b/addons/inkgd/ink_player.gd
--- a/addons/inkgd/ink_player.gd
+++ b/addons/inkgd/ink_player.gd
@@ -418,13 +418,11 @@
if _story == null:
_push_null_story_error()
return ""
- var text: String = ""
+ var text: String = self.current_text
if self.can_continue:
- _story.continue_story_maximally()
-
- text = self.current_text
+ text += _story.continue_story_maximally()
elif self.has_choices:
emit_signal("prompt_choices", self.current_choices)
else:
Describe the bug Calling the continue_story_maximally() method in ink_player.gd (both on the current & godot4 branches) does not concatenate as the description states. It only returns the last rendered line from Ink.
To Reproduce Call continue_story_maximally() when there are multiple rows of Ink text that need to be returned. Only the last line will appear.
Expected behavior All lines before the choice stopping point appear as rendered in native Ink.
Ink files ink_player.gd
Environment: