A simple movement / physics system built for Phaser 3 based on points and lines
Usage: Simply instantiate the object at the start of your create() function. For Debug drawing to work correctly, the graphics object must be created at the end of your create() function:
create(){
this.pointLine = new Pointline(this, gravity, debug);
//add a dynamic body (with sprite)
this.player.sprite = this.pointLine.addSprite(
this.xInit, //initial world X value
this.yInit, //initial word y value
2.5, //wdith / 2 of bounding box
'player', //which sprite from loaded adssets
0, //X offset of body point
0 //y offset of body point
);
//add a line
let floor = this.pointLine.addLine({
type : 'ground', //could be 'wall' or 'platform' or 'slope'
coords : {x1:0, y1:-7}, //coords of first point (leftmost or bottom most)
length : 1000, //or height for walls
checkDirections : {checkUp:true, checkDown:false}, //checkLeft or checkRight for walls
velMult : 1 //how fast do objects move on this (ground / platforms / slopes only
});
//world collisions
this.pointLine.addWorldCollider(0,0,1000,160); //world boundaries
this.pointLine.addToWorldCollider([this.player.sprite]); //add player to world collider
//player collisions
this.pointLine.addCollider('lines', this.player.sprite); //add a collider for the player sprite
this.pointLine.addToCollider('lines',floor); //add the floor to that collider, also accepts array of lines
/*
* Everything else
*/
this.pointLine.gfx = this.add.graphics();
}