erich666 / Mineways

Exports models from Minecraft for 3D printing or rendering
http://mineways.com
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Texture mapping incorrect [Cinema 4D] #41

Closed Kappeh closed 5 years ago

Kappeh commented 5 years ago

I haven't tested this in blender but after exporting a model as an obj and importing it into Cinema 4D, I got this result:

Result

This was using default settings. I have tried many things including exporting without seperating materials, exporting without lesser, detailed textures and different model scales.

I have been able to do this kind of render successfully with older versions of mineways and I can assure you it is not Cinema4D at fault here.

erich666 commented 5 years ago

Cool example. This problem is noted, twice, on the front page. Click on the links to get to this page - perform step 0. It's a Cinema 4D problem; you need to get a newer version. I do wish I knew what it was that confuses Cinema 4D, but Mineways export OBJ files display fine in all other applications I've tested.

erich666 commented 5 years ago

Fixed fully in version 6.08: The problem was that Sketchfab set the OBJ export for rendering to be relative, not absolute, coordinates. For some reason, older versions of Cinema 4D would fail to read these; version R18.057 does not. Fixed by separating Sketchfab export values from the normal rendering export values.