erich666 / Mineways

Exports models from Minecraft for 3D printing or rendering
http://mineways.com
Other
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Mineways, a Minecraft mapper and exporter

by Eric Haines, erich@acm.org

begun 11/14/2011

Mineways is an open-source GUI program that exports Minecraft maps into 3D models for use in 3D software, printing and rendering. Mineways supports most Minecraft: Java Edition versions and offers many settings and functionality to customize the map export to your needs.

Homepage is http://mineways.com which redirects to https://www.realtimerendering.com/erich/minecraft/public/mineways/

The page you're on now holds the open-source code for Mineways. You probably want to go to the homepage above.

Simple example export rendered by spacebanana420

Download

Visit the project homepage for the latest executables for Windows (and usually somewhat older, for MacOS).

Documentation links, credits, etc are also available on the homepage. Much of the mapping and UI code is built on the open-source project Minutor.

Mineways does not have a Linux build (and the MacOS build is often a few versions behind), but it runs well under WINE. See more here for Linux and here for MacOS.

You usually want the latest version. If you have problems with it, you might try downloading an older version. All releases of the code (without EXEs) back to v3.01 are on Github.

Compiling

Source files are here:

Windows

Mineways comes with executables, but if you prefer, you can compile Mineways with Visual Studio Community 2022:

You should then find a mineways.exe in GitHub\Mineways\x64\Release\Mineways.exe

For more on Visual Studio 2022 and C++, see Microsoft's tutorials.

Sorry, other platforms are not directly supported, though Mineways runs fine under WINE and we also provide a Mac-specific version.

If you want to work on the mapping part of this program on another platform, see Minutor, which is supported on Mac and Linux.

License

Mineways uses the same license as Minutor.

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McUsd: JG-RTX textures, rendered in Omniverse USD Composer

Mineways and JG-RTX used to make a test scene asset for the USD file format. Rendered with Omniverse USD Composer.