Closed Ginoskie closed 3 years ago
Hmmm, that's odd, I haven't seen it before, and I don't have any great ideas. Were you using a special terrain set, or just had it doing default terrain? Are you out of disk space (unlikely, I know)? Try maybe saving to c:\temp (make the directory first, of course) to check that it's not a file path name problem. Anything you find is appreciated - I'd like to fix this, or at least understand the cause better and warn users.
I also had this problem using a custom world I had, I will try it with a generated world and see if the error still happens.
I also had this problem using a custom world I had, I will try it with a generated world and see if the error still happens.
I just checked and it also happens for a normal world.
Good to know @mrxbox98 . Unfortunately, I cannot reproduce this problem here, which means I cannot fix it. Could you please experiment a bit and see if there's anything that makes the problem happen, or not happen? For example:
With five minutes of testing (if that), you might find what the problem is. I can then possibly fix it, if I know what the problem is.
@mrxbox98 do you have any additional information on this one? Did you give it a test with the ideas I give above? If I can't get more information, I can't reproduce the bug and so will have to close this issue.
The possibly-good news is that I did update the lodepng library I use, which had a number of code fixes in it. These might help solve your problem, though I'm a bit doubtful - it sounds more like a path problem than PNG writing per se. Still, you might give version 8.02, the latest Mineways, a try and see. Anyway, if I don't hear back in a month I'll have to close this one as unreproducible.
I got it fixed with your solution. I just saved it in a different path folder and it worked. Thanks! On Saturday, January 30, 2021, 11:13:08 PM GMT+8, Eric Haines notifications@github.com wrote:
@mrxbox98 do you have any additional information on this one? Did you give it a test with the ideas I give above? If I can't get more information, I can't reproduce the bug and so will have to close this issue.
The possibly-good news is that I did update the lodepng library I use, which had a number of code fixes in it. These might help solve your problem, though I'm a bit doubtful - it sounds more like a path problem than PNG writing per se. Still, you might give version 8.02, the latest Mineways, a try and see. Anyway, if I don't hear back in a month I'll have to close this one as unreproducible.
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Perfect, thanks for letting me know, and I've updated the downloads page to note this problem.
It does not export the textures of the map (or the png files). The only files I get after exporting are the .mtl and .obj files