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Made by Eric (yoonicode.com)
Github: ericyoondotcom
Minecraft: TildeTildeTilde
Inspired by Dream on YouTube
Three teams: Hunters, Runners, and Spectators Hunters try to kill the runners before they beat the enderdragon. Runners must beat the enderdragon before they get killed once!
/team
to distinguish between players with colors!/speedrunner
, /hunter
, and /spectator
./music auto
now./start
!Note: teams are not persistent between server sessions— if you shut down the server you'll have to re-assign teams and type
/start
again. Have players put their items in chests before typing/start
if you're doing this, since the command clears inventories.
123YourClientID456
with your client ID: https://discord.com/oauth2/authorize?scope=bot&client_id=123YourClientID456&permissions=8
Right Click > Copy ID
if you turn on Developer Mode in Discord settings!)
Note: For auto-role-assignment to work, each Discord user's nickname for your Server must be set to their Minecraft username.
/speedrunner <username>
: Assign speedrunner role/hunter <username>
: Assign hunter role/spectator <username>
: Assign spectator role/start
: Start the match/end
: End the match/compass
: Give yourself a compass/music
: Controls the Discord music
/music list
: Gets a list of available tracks to play./music <trackname>
: Plays a specific track by nickname and turns off auto-music./music stop
: Stops all music playing and turns off auto-music./music auto
: Turns on auto-music, which plays different tracks based on game events and hunter/runner distance./music forceupdate
: Forces the music to update to match the current hunter/runner distance. Use /music stop
first if a special event track is playing./setheadstart <duration>
: Sets the headstart duration, in seconds.
Edit the plugins/MinecraftManhunt/config.yml
file with the following options:
Key | Description | Type | Required? |
---|---|---|---|
headStartDuration | How long the hunters should get blindness and slowness when the match starts, in secs. | int | Required |
compassEnabledInNether | Set to true to allow the compass to work in the nether. | boolean | Optional, defaults to true |
sendUsageData | Set to true to send anonymized, aggregated usage data to help improve the plugin. | boolean | Optional, defaults to false |
uuid | Randomized id that is automatically assigned if sendUsageData is enabled. Please do not touch this field. |
string | Do not set manually |
Key | Description | Type | Required? |
---|---|---|---|
setRunnersToSpecOnDeath | Set to true to set runners' gamemodes to spectator when they die. | boolean | Optional, defaults to true |
huntersColor | The color to give to the hunters team. |
string | Optional |
runnersColor | The color to give to the runners team. |
string | Optional |
spectatorsColor | The color to give to the spectators team. |
string | Optional |
clearRunnerInvOnStart | Set to true to clear the runners' inventories and experience when the game starts. | boolean | Optional, defaults to false |
clearHunterInvOnStart | Set to true to clear the hunters' inventories and experience when the game starts. | boolean | Optional, defaults to false |
clearItemDropsOnStart | Set to true to clear all Item entities when the game starts. | boolean | Optional, defaults to false |
setTimeToZero | Set to true to reset the game time when the game starts. | boolean | Optional, defaults to true |
startGameByHit | Set to true to start the game when a runner hits a hunter, instead of when the /start command is used. |
boolean | Optional, defaults to false |
preGameWorldBorder | Set to true to enforce a world border before the game starts (useful to keep players from running too far). | boolean | Optional, defaults to false |
preGameBorderSize | States how big the pre-game world border would be, if enabled. | int | Optional, defaults to 100 ; ignored when preGameWorldBorder is false |
Key | Description | Type | Required? |
---|---|---|---|
enableDiscord | Set to true to turn on Discord integration. Read below for more information. | boolean | Required |
discordToken | Enter the token of your Discord bot here. | string | Required if enableDiscord is true |
ip | The Discord status message portion. Will display as Playing {value} so it's recommended that you make this your server's IP. |
string | Optional |
parseDiscordCommands | Set to true if you want music commands to be run by sending a message in Discord text channels. This allows anyone in your Discord server to run music commands, however. | Optional, defaults to false |
|
discordServerId | The ID of your Discord server that the bot is on. | string | Required if enableDiscord is true |
musicChannelId | The ID of the voice channel that the bot should play music on. | string | Required if enableDiscord is true |
hunterRoleId | The ID of the role to assign to Hunters. | string | Optional |
runnnerRoleId | The ID of the role to assign to Runners. | string | Optional |
spectatorRoleId | The ID of the role to assign to Spectators. | string | Optional |
Note: if any of the role IDs are missing or invalid, no roles will be assigned.
Permission | Description | Recommended level |
---|---|---|
minecraftmanhunt.hunter |
Allow /hunter command |
everyone |
minecraftmanhunt.speedrunner |
Allow /speedrunner command |
everyone |
minecraftmanhunt.spectator |
Allow /spectator command |
everyone |
minecraftmanhunt.clearteams |
Allow /clearteams command |
operators |
minecraftmanhunt.start |
Allow /start command |
operators |
minecraftmanhunt.end |
Allow /end command |
operators |
minecraftmanhunt.compass |
Allow /compass command |
everyone |
minecraftmanhunt.music |
Allow /music command. Note that music commands can also be typed in Discord if processDiscordCommands in config is set to true . |
everyone |
minecraftmanhunt.config |
Allow config-changing commands, such as /setheadstart . |
operators |
Part of the fun of this plugin is learning what each music queue means to get a competitive advantage. Here's a list of what causes each track to play.
The intensity of the music depends on the distance between the runners and the hunters. Tracks are selected at random from the following categories:
Additionally, there is a set of tracks that play if the runners, but not the hunters, are in the Nether.
Special tracks play when events related to the game occur. Some events are:
online-mode
in server.properties must be set to true
as of version 1.2.4.package
script.