Open Aime23 opened 4 years ago
I can concur your implementation is correct. (It is basically the same I did at the time.)
blendBallBrush.excludeAir = false;
I would only remove this line as it is redundant; blendBallBrush.arrow(v)
already sets excludeAir
to false
.
The info messages are a mix between BlendBall and Erode ones, and they looks like that :
/b eb
/b eb info
Implementation is a mix between ShoukaSeikyo's BetterBrushes implementation (my interpretation on how it works) and FastAsyncVoxelSniper implementation
Resolve #7, resolve #15