Closed KevinDaGame closed 1 year ago
While this doesn't error, this doesn't do anything below Y0 - and possibly above Y255
While this doesn't error, this doesn't do anything below Y0 - and possibly above Y255
What excactly do you mean with "this doesn't do anything below y0"? From my tests brushes work until y-64. I forgot that the new height limit is 319, so I will add that right now
I couldn't use a brush on anything below 0
For context I was using overlay.
Hi @KevinDaGame
It looks like the bug @good3n is describing is in OverlayBrush.java on Line 42, where the minimum y-axis value is hard-coded to zero. Same on Line 71 in the same file.
Hi @KevinDaGame
It looks like the bug @good3n is describing is in OverlayBrush.java on Line 42, where the minimum y-axis value is hard-coded to zero.
I'll take a look at it tomorrow. If it's hard coded there, I bet it is in other places too
Hi @KevinDaGame It looks like the bug @good3n is describing is in OverlayBrush.java on Line 42, where the minimum y-axis value is hard-coded to zero. https://github.com/KevinDaGame/VoxelSniper/blob/master/src/main/java/com/thevoxelbox/voxelsniper/brush/OverlayBrush.java#L42
I'll take a look at it tomorrow. If it's hard coded there, I bet it is in other places too
Any updates on this? Having issues using this on a flatworld due to Height.
Dude my server/builders are so grateful for this fork/update. Keep up the good work!
Hi @KevinDaGame It looks like the bug @good3n is describing is in OverlayBrush.java on Line 42, where the minimum y-axis value is hard-coded to zero. https://github.com/KevinDaGame/VoxelSniper/blob/master/src/main/java/com/thevoxelbox/voxelsniper/brush/OverlayBrush.java#L42
I'll take a look at it tomorrow. If it's hard coded there, I bet it is in other places too
Any updates on this? Having issues using this on a flatworld due to Height.
Sorry! I fixed it but never put it on github. I will do so now!
@IshKaigen @ZEROOblivious @good3n @Blitheness Check the main comment for an update. I'd appreciate it if someone could do some testing.
Dude my server/builders are so grateful for this fork/update. Keep up the good work!
Glad it helps. That brings the count up to two grateful servers 😄
Hey man, just reactivated my account to let you know you are awesome. I've been using voxel sniper since the beta days, can't thank you enough for this update. Cheers!
Hey man, just reactivated my account to let you know you are awesome. I've been using voxel sniper since the beta days, can't thank you enough for this update. Cheers!
No problem! While I no longer use it myself, I used to use it a lot, and I know how useful it is. I really appreciate it
Hi how am i suppose to add all of this update? I'm new on github so I don't konw. Does i just need to download 6.1.4 or is there something else to do? sorry for my english i'm french
Hello it seems like the /b blenddisc does not work!
I'd love to test, its just I don't really understand the coding side of this stuff sadly. If you send me a Test Jar file we can test what you're questioning? My team will be willing to do it.
Hi how am i suppose to add all of this update? I'm new on github so I don't konw. Does i just need to download 6.1.4 or is there something else to do? sorry for my english i'm french
Sorry for the late response, yes 6.1.4 is the latest (experimental) version. If you want to play it safe, then there is 6.1.3 which has some confirmed issues
@ZEROOblivious @YouSureDude I'm probably going to expand this project next week since I have the time and people seem to want it. I will fix the known issues and probably also make a checklist for testing the brushes
salute for keeping this updated
Hi, just saw this, I also opened a PR for this, but unfortunately the original author seems really inactive. I was myself thinking about perhaps just making a new spigot page for this. Let me know what you think, and keep up the good work :wink:
Hi, just saw this, I also opened a PR for this, but unfortunately the original author seems really inactive. I was myself thinking about perhaps just making a new spigot page for this. Let me know what you think, and keep up the good work 😉
I Included most of your changes in this yeah. I might but right now I don't feel like maintaining it on my own. I just have too much to do right now.
I Included most of your changes in this yeah. I might but right now I don't feel like maintaining it on my own. I just have too much to do right now.
I had the same struggle, I just do not enough time to fully commit to something like this. I would however be open to collaborate on something like this, if you would be interested.
I Included most of your changes in this yeah. I might but right now I don't feel like maintaining it on my own. I just have too much to do right now.
I had the same struggle, I just do not enough time to fully commit to something like this. I would however be open to collaborate on something like this, if you would be interested.
Sounds fun, feel free to join my discord to talk more https://discord.gg/YDjykYsAFF
This pull request will no longer supply the latest jars. For the updated source, please see https://github.com/KevinDaGame/VoxelSniper. If you have any questions. Please join https://discord.gg/YDjykYsAFF
❗❗❗❗❗❗❗ Please read the bottom comment ❗❗❗❗❗❗❗ This pull request adds compatibility for 1.18's new world height. It should work fine for 1.17 and lower, though untested as of now.
Update: Added support for custom world height and the new max height level
This pull request includes changes made by Lennard99. VoxelSniper-6.1.3.zip WARNING: This is an updated version that might solve a lot of issues regarding to world height. I was not able to test all brushes though so I would appreciate it someone could test the brushes and see if they work correctly at different heights VoxelSniper-6.1.4.zip