This repository contains a set of tools for the Espruino JavaScript Interpreter.
While it is used directly by the Espruino Web IDE, there are also simple command-line and node.js
interfaces.
When installed as a Node module with npm install -g espruino
you get a command-line tool called espruino
:
Espruino Command-line Tool 0.1.50
-----------------------------------
USAGE: espruino ...options... [file_to_upload.js]
-h,--help : Show this message
-j [job.json] : Load options from JSON job file - see configDefaults.json
Calling without a job filename creates a new job file
named after the uploaded file
-v,--verbose : Verbose
-q,--quiet : Quiet - apart from Espruino output
-m,--minify : Minify the code before sending it
-t,--time : Set Espruino's time when uploading code
-w,--watch : If uploading a JS file, continue to watch it for
changes and upload again if it does.
-e command : Evaluate the given expression on Espruino
If no file to upload is specified but you use -e,
Espruino will not be reset
--sleep 10 : Sleep for the given number of seconds after uploading code
-n : Do not connect to Espruino to upload code
--board BRDNAME/BRD.json : Rather than checking on connect, use the given board name or file
--ide [8080] : Serve up the Espruino Web IDE on the given port. If not specified, 8080 is the default.
-p,--port /dev/ttyX : Connect to a serial port
-p,--port aa:bb:cc:dd:ee : Connect to a Bluetooth device by addresses
-p,--port tcp://192.168.1.50 : Connect to a network device (port 23 default)
-d deviceName : Connect to the first device with a name containing deviceName
--download fileName : Download a file with the name matching fileName to the current directory
-b baudRate : Set the baud rate of the serial connection
No effect when using USB, default: 9600
--no-ble : Disables Bluetooth Low Energy (using the 'noble' module)
--remote peer-id : Enables WebRTC connections to a phone (copy the Peer ID from espruino.com/ide/remote)
--list : List all available devices and exit
--listconfigs : Show all available config options and exit
--config key=value : Set internal Espruino config option
-o out.js : Write the actual JS code sent to Espruino to a file
--ohex out.hex : Write the JS code to a hex file as if sent by E.setBootCode
--storage fn:data.bin : Load 'data.bin' from disk and write it to Storage as 'fn'
--storage .boot0:- : Store program code in the given Storage file (not .bootcde)
-f firmware.bin[:N] : Update Espruino's firmware to the given file
Must be a USB Espruino in bootloader mode
(bluetooth is not currently supported).
Optionally skip N first bytes of the bin file.
If no file, command, or firmware update is specified, this will act
as a terminal for communicating directly with Espruino. Press Ctrl-C
twice to exit.
Please report bugs via https://github.com/espruino/EspruinoTools/issues
For instance:
# Connect to Espruino and act as a terminal app (IF Espruino is the only serial port reported)
espruino
# Connect to Espruino on the specified port, act as a terminal
espruino -p /dev/ttyACM0
# Connect to the first device found with 'Puck' in the name (eg. a Puck.js via Bluetooth)
espruino -d puck
# Write a program to Espruino (IF Espruino is the only serial port reported)
espruino myprogram.js
# Otherwise you'll want to specify the exact port first
espruino -p /dev/ttyACM0 myprogram.js
# Write a program to Espruino and drop into a terminal, but then monitor
# myprogram.js for changes and upload it again
espruino --watch myprogram.js
# Load a file into two Espruino boards
espruino -p /dev/ttyACM1 /dev/ttyACM2 mycode.js
# Load a file into Espruino and save
espruino -p /dev/ttyACM0 mycode.js -e "save()"
# Write mycode.js to the first Bangle.js device found as a Storage file named app.js
espruino -d Bangle.js mycode.js --storage app.js:-
# As above, but also write app_image.bin to the device as a Storage file named app.img
espruino -d Bangle.js mycode.js --storage app.js:- --storage app.img:app_image.bin
# Connect to Bluetooth device address c6:a8:1a:1f:87:16 and download setting.json from Storage to a local file
bin/espruino-cli.js -p c6:a8:1a:1f:87:16 --download setting.json
# Execute a single command on the default serial device
espruino -e "digitalWrite(LED1,1);"
If the NPM module noble
is installed, it'll be used to scan for Bluetooth LE UART devices like Puck.js. It's an optional dependency, so will be installed if possible - but if not you just won't get BLE support.
If it is installed and you don't want it, you can use ./espruino --no-ble
to disable it for the one command, or can remove the module with npm remove noble
.
On linux, you'll need to run as superuser to access Bluetooth Low Energy. To avoid this you need to give node.js the relevant privileges with:
sudo setcap cap_net_raw+eip $(eval readlink -f `which node`)
It is now possible to use the CLI to connect to an Espruino device that is connected on a different computer (eg an Android phone) using the Web IDE Remote Connection (which uses WebRTC).
Bridge Peer ID
that is displayed on the other computerABCDEFGH
with your Peer ID:# connect via a remote device, watch myprogram.js and re-upload it if it changes
espruino --remote ABCDEFGH --watch myprogram.js
It is now possible to use the CLI to connect to an Espruino device that is connected on a different computer (eg an Android phone) using the Web IDE relay.
ABCDEFGH
with your relay key:# connect via a remote device, watch myprogram.js and re-upload it if it changes
espruino --config RELAY_KEY=ABCDEFGH --watch myprogram.js
Sometimes, you might want to run your JS file(s) through the Espruino Tools
to create an output file that contains everything required, including modules.
This file can then be sent directly to Espruino at some later time -
sometimes just cat file.js > /dev/ttyACM0
is enough.
To do this, you don't need to connect, you just need to be able to specify the board type, which corresponds to a JSON file in http://www.espruino.com/json/
# Get a minified, complete JS file
espruino --board PUCKJS --minify mycode.js -o output.js
You can also request an Intel Hex style output. This only works on some devices, but allows you to write directly into Espruino's memory space with a flashing tool.
This is as if E.setBootCode(your_code)
was called in the interpreter,
except it doesn't have any code size limitations. It means that any
functions that are defined in your program will be executed directly
from Flash, without taking up any RAM.
# Get a hex file that can be flashed directly to the board (containing just the code)
espruino --board PUCKJS mycode.js --ohex output.hex
# Get a hex file, include 'myModule.js' as a file inside Storage
espruino --board PUCKJS mycode.js --storage myModule:myModule.js --ohex output.hex
# Create a complete hex file (including Espruino)
espruino --board PUCKJS mycode.js --ohex output.hex
mergehex -m espruino_2vXX_puckjs.hex output.hex -o out.hex
Note: If you're creating a complete hex file including the firmware, we do not distribute complete firmware hex files for our devices. You can either build your own from source or get in touch to request one.
In Espruino's Web IDE there are a lot of different config options. These
end up toggling Config settings in Espruino. You can find what these are
by going into the Web IDE, changing the option in Settings, then going
to the Console
window and scrolling to the bottom. You should see
something like Config.RESET_BEFORE_SEND => true
You can then add the command-line option --config RESET_BEFORE_SEND=true
to recreate this.
You can also use --listconfigs
to give you a nice list of configs with
their descriptions.
This is the NPM module espruino
.
Once installed with npm install -g espruino
it contains the following functions:
var esp = require("espruino");
/** Initialise EspruinoTools and call the callback.
When the callback is called, the global variable 'Espruino'
will then contain everything that's needed to use EspruinoTools */
esp.init(callback);
/** Send a file to an Espruino on the given port, call the callback when done (calls 'init' automatically) */
esp.sendFile(port, filename, callback);
/** Send code to an Espruino on the given port, call the callback when done (calls 'init' automatically) */
esp.sendCode(port, "LED.set()\n", callback);
/** Execute an expression on Espruino, call the callback with the result (calls 'init' automatically) */
esp.expr(port, expr, callback(result));
/** Execute a statement on Espruino, call the callback with anything that gets printed (calls 'init' automatically) */
esp.statement(port, expr, callback(result));
/** Flash the given firmware file to an Espruino board (calls 'init' automatically) */
esp.flash(port, filename, callback);
For example, to get the current temperature of the board you can do:
require('espruino').expr('/dev/ttyACM0', 'E.getTemperature()', function(temp) {
console.log('Current temperature is '+temp);
});
Note: this module is currently prints a lot of debug
information to console.log
when working.
If you want to set specific options, for example Baud rate, initialise everything explicitly with init
, set the options, and then call the function you need:
var esp = require("espruino");
esp.init(function() {
Espruino.Config.BAUD_RATE = "115200";
esp.sendFile(port, filename, function() {
console.log('Done!');
})
});
A job file simplifies specifying the command-line and provides a future record of the run setup. Specifying the -j option without a job file name will generate a job file automatically using the given JS code file as the base name and any commandline arguments specified.
For example, espruino -j -t -w test.js; // will create test.json
The following table provides a guide for setting configuration fields, but consult the code for certainty. Module/pluggin values generally override other keys. It is not necessary to include any fields except the ones you want.
Commandline Argument | JSON Key 1,2 | Module/Pluggin 2,3 | |
---|---|---|---|
file_to_upload.js | file ("") | ||
-b baudrate | baudRate (0) | BAUD_RATE (9600) | |
-c | color (false) | ||
-e command | expr ("") | ||
-f firmware.bin | updateFirmware ("") | ||
firmwareFlashOffset(0) | |||
--list | showDevices (false) | ||
-m,-minify | minify (false) | MINIFICATION_LEVEL ("") | |
MINIFICATION_Mangle (true) 4 | |||
-no-ble | no-ble (false) | BLUETOOTH_LOW_ENERGY (true) | |
-o out.js | outputJS ("") | ||
-p,--port /dev/ttyX | ports ([""]) | ||
-q,--quiet | quiet (false) | ||
-t,--time | setTime (false) | SET_TIME_ON_WRITE (false) | |
-v,--verbose | verbose (false) | ||
-w,--watch | watchFile (false) | ||
BOARD_JSON_URL ("http://www.espruino.com/json") | |||
COMPILATION (true) | |||
COMPILATION_URL ("http://www.espruino.com:32766") | |||
ENV_ON_CONNECT (true) | |||
MODULE_AS_FUNCTION (false) | |||
MODULE_EXTENSIONS (".min.js | .js") | ||
MODULE_MINIFICATION_LEVEL ("") | |||
MODULE_URL ("http://www.espruino.com/modules") 5 | |||
NPM_MODULES (false) | |||
RESET_BEFORE_SEND (true) | |||
SAVE_ON_SEND (0) | |||
SERIAL_AUDIO (0) | |||
SERIAL_TCPIP ("") | |||
SERIAL_THROTTLE_SEND (false) | |||
STORE_LINE_NUMBERS (true) | |||
UI_MODE ("Normal") | |||
WEB_BLUETOOTH (true) |
Notes:
This isn't well documented right now, but basically:
index.js
Espruino.Core
or Espruino.Plugins
processors
with Espruino.addProcessor
. For instance you might register for "transformForEspruino"
in which case you can do something to the JS code before it's finally sent to Espruino.Espruino.Core.X
or Espruino.Plugins.Y
to do what you wantIt's not ideal for node.js, but was designed to run in the Web browser for the Espruino Web IDE
Contributions would he hugely appreciated - sadly I'm stretched a bit thin with Espruino, Espruino's modules, the Web IDE and forum, so this isn't getting the love it deserves.
Please be aware that the Espruino Web IDE (and even a truly online version of the Web IDE depend heavily this code - so try not to do anything that will break them).
core
, Plugins go in plugins
. See plugins/_examplePlugin.js
for an example layoutEspruino.Core.Serial.devices
array when loaded.Espruino.addProcessor
. For instance you can use Espruino.addProcessor("transformForEspruino", function (data,callback) { .. })
and can modify code before it is sent to Espruino. Events types are documented at the top of espruino.js
Espruino.Config.FOO
and is changed with Espruino.Config.set("FOO", value)
. Espruino.Core.Config.add
can be used to add an option to the Settings menu.There are other tools available to program Espruino:
Note: while other tools exist, this EspruinoTools module and the Web IDE which uses it are maintained alongside the Espruino firmware, and tend to have support for various features and edge cases that other tools might not.