This is a simple renderer with z-buffer for synthesis data generating. With an input mesh and its pose, the rendered RGB and depth map are generated. It has been applied to PVN3D and FFB6D.
Compile the source code by
chmod +x ./rastertriangle_so.sh
./rastertriangle_so.sh
ln -s path_to_Linemod_preprocessed ./Linemod_preprocessed
ln -s path_to_SUN2012pascalformat ./
sampled_poses/
.Generate rendered data. Sampled poses for each object are provided in sampled_poses/
, which are generated by scripts here. Run the following command to generate rendered data:
python3 rgbd_renderer.py --help
python3 rgbd_renderer.py --cls ape --render_num 70000
The generated depth map is in unit meter(m).
Example rendered images are as follows:
Run the following command to generate fusing data:
python3 fuse.py --help
python3 fuse.py --cls ape --fuse_num 10000
The generated depth map is in unit meter(m).
Example fused images are as follows: