Closed proycon closed 7 years ago
Nice changes, though it would be cool if the commit list would be bit shorter, e.g. commit "typo" could be squashed. Also those "3rd, attempt".
Yeah, I'm a bit of a commit-early, commit-often type, which tends to lead to this :) I tried to squash some but that kind of messed things up, I'd rather not mess with history...
Sure. I recommend learning to use rebase efectively at some point though. It's so much easier to find bugs from projects.
Anycase, better to commit often and early, instead of losing data.
edit: oh and "commit --amend" is handy for small changes, if you don't use git hooks to push to production.
Ok, I squashed a whole bunch of commits now (see above) ...should be better I hope.. assuming nobody pulled this in before now (if so, reset and do again).
Cool. Looks way better imho :) Give it 1-2 years and rebase and history cleaning is just normal task :P
Btw. Not exatly for this, but could there be addWaypoint
button next to setDestination
? info system info and saved locations?
There used to be such a button in the destination list if I recall, I may even have been the one who removed it at some point (not in this PR) cause I didn't see the need for it and found it cluttering and confusing :$
Well.. I personally check route distances between 2 random entry systems (e.g. 2 maps) setting the first as destination and second as waypoint. The game calculates "N+" number as jumps and the real distance is "N-1". So to find best hisec entry to travel to some other map (e.g. operation) I use that system. Thus the add waypoint would be really handy. Though I think that button can be way smaller than the set destination.
Actually, I implemented a feature for that in my feat_mapoverlap
branch (https://github.com/proycon/eve-wspace/tree/feat_mapoverlap). It shows distance between all k-space exits/entries on all maps (and mentions on which map it is). It's not in this PR as it's a bit unpolished still because it doesn't take any map permissions into account.
Omg. that would be handy! I hope you get it polished some day.
Still I'm pretty sure that add waypoint might be usefull sometimes. As it's not so ofthen the button could be small or otherwise less space taking. Even if we can get that as context menu for set destination button, that could work.
Or actually the system name. Right click (or left if that is ok) the system name and it would show context menu with actions "show info", "set destination" and "add waypoint".
:+1: better than attempting to double click on something ten times before it works.
On Wed, Feb 24, 2016 at 4:47 PM, Jaakko Kantojärvi notifications@github.com wrote:
Omg. that would be handy! I hope you get it polished some day. Still I'm pretty sure that add waypoint might be usefull sometimes. As it's not so ofthen the button could be small or otherwise less space taking. Even if we can get that as context menu for set destination button, that could work.
Or actually the system name. Right click (or left if that is ok) the system name and it would show context menu with actions "show info", "set destination" and "add waypoint".
Reply to this email directly or view it on GitHub: https://github.com/evewspace/eve-wspace/pull/241#issuecomment-188312958
Can you rebase this on top of current develop and squash some of the commits at least. Most are just small style changes so I don't see need for them to be separate commits.
Right, I'll try to get onto this in the coming days.
Sorry for the delay, I just rebased my minoruiimprovements
branch on the develop
branch. I'm a bit confused about all of the older unsquashed commits being part of this PR though, things seem a bit messy... Probably even more messy than before the rebase :/
I undid my rebase again, will try anew
Rebase complete, conflict resolved.
I'll test this and merge if fine. Thanks in advance.
Also, if you like you can clean up the history and squash some commits if there is no need them to be separate. E.g. commit "Fix regression" could be merged into the commit that created regression.
Tested, looks good except two minor UI issues which I'll put in a new issue. Gonna merge it.