Moa is an image download library written in Swift. It allows to download and show an image in an image view by setting its moa.url
property.
imageView.moa.url = "https://bit.ly/moa_image"
"Lost, like the Moa is lost" - Maori proverb
'Hunting Moa' drawing by Joseph Smit (1836-1929). File source: Wikimedia Commons.
There are multiple ways you can add Moa to your Xcode project.
Simply add MoaDistrib.swift file into your Xcode project.
Alternatively, add github "evgenyneu/moa" ~> 12.0
to your Cartfile and run carthage update
.
If you are using CocoaPods add this text to your Podfile and run pod install
.
use_frameworks!
target 'Your target name'
pod 'moa', '~> 12.0'
Setup a previous version of the library if you use an older version of Swift.
Add import moa
to your source code (unless you used the file setup method).
Drag an Image View to your view in the storyboard. Create an outlet property for this image view in your view controller. Alternatively, instead of using the storyboard you can create a UIImageView
object in code.
Set moa.url
property of the image view to start asynchronous image download. The image will be automatically displayed when download is finished.
imageView.moa.url = "https://bit.ly/moa_image"
If your image URLs are not https you will need to add an exception to the Info.plist file. This will allow the App Transport Security to load the images from insecure HTTP hosts.
Ongoing image download for the image view is automatically canceled when:
imageView.moa.url = ...
.Call imageView.moa.cancel()
to manually cancel the download.
You can supply an error image that will be used if an error occurs during image download.
imageView.moa.errorImage = UIImage(named: "ImageNotFound.jpg")
imageView.moa.url = "https://bit.ly/moa_image"
Alternatively, one can supply a global error image that will be used for all failed image downloads.
Moa.errorImage = UIImage(named: "ImageNotFound.jpg")
Here is how to show a placeholder image in the image view. The placeholder will be replaced by the image from the network when it arrives.
imageView.image = placeholderImage
imageView.moa.url = "https://bit.ly/moa_image"
Assign a closure that will be called when image is received.
imageView.moa.onSuccess = { image in
return image
}
imageView.moa.url = "https://bit.ly/moa_image"
onSuccessAsync
property instead if you need to do time consuming operations.errorImage
is supplied and an error occurs the success closures are called.imageView.moa.onError = { error, response in
// Handle error
}
imageView.moa.url = "https://bit.ly/moa_image"
onErrorAsync
property instead if you need to do time consuming operations.An instance of Moa
class can also be used without an image view. A strong reference to Moa
instance needs to be kept.
let moa = Moa()
moa.onSuccess = { image in
// image is loaded
return image
}
moa.url = "https://bit.ly/moa_image"
The following method calls finishTasksAndInvalidate
on the current URLSession object. A new session object will be created for future image downloads.
MoaHttpSession.clearSession()
You may never need to call this method in your app. I needed to call it periodically to workaround a strange URLSession bug which you may not encounter.
Use the Moa.settings.cache
to change caching settings. For more information please refer to the moa image caching manual.
// By default images are cached according to their response HTTP headers.
Moa.settings.cache.requestCachePolicy = .useProtocolCachePolicy
// Always cache images locally regardless of their response HTTP headers
Moa.settings.cache.requestCachePolicy = .returnCacheDataElseLoad
// Change the name of the cache directory. Useful for sharing cache with the rest of the app.
Moa.settings.cache.diskPath = "MyAppSharedCache"
Use Moa.settings
property to change moa image download settings.
// Set the maximum number of simultaneous image downloads. Default: 4.
Moa.settings.maximumSimultaneousDownloads = 5
// Change timeout for image requests. Default: 10.
Moa.settings.requestTimeoutSeconds = 20
You can use the moa logger to see how/when the images are loaded or debug a network problem. One can use a pre-made MoaConsoleLogger
function to see the log messages in the Xcode console or write a custom logger. See the logging manual for more information.
// Log to console
Moa.logger = MoaConsoleLogger
// Load an image
imageView.moa.url = "https://bit.ly/moa_image"
// Attempt to load a missing image
imageView.moa.url = "https://bit.ly/moa_image_missing.jpg"
Sometimes it is useful to prevent code from making real HTTP requests. Moa includes MoaSimulator
class for testing image downloads and faking network responses. See unit test manual for more information.
// Autorespond with the given image to all image requests
MoaSimulator.autorespondWithImage("www.site.com", image: UIImage(named: "35px.jpg")!)
The demo iOS app shows how to load images in a collection view with Moa.
<img src='https://raw.githubusercontent.com/evgenyneu/moa/master/Graphics/demo_app_screenshot.png' alt='Moa image downloader demo iOS app' width='250'>
Here is the list of other image download libraries for Swift.
Demo app includes other drawings by Joseph Smit. Source: Wikimedia Commons.
macOS support is added by phimage.
Moa is released under the MIT License.
If you notice any issue, got stuck or just want to chat feel free to create an issue. I will be happy to help you.
This project is dedicated to the moa, species of flightless birds that lived in New Zealand and became extinct in 15th century.